Taeram Level 1 of the Dungeon (0, 0, D:1) a scroll of fear (1, 9, D:1) a frilled lizard corpse (skeletalised by now) (4, 8, D:1) a +0 club (6, 31, D:1) a +0 cloak (8, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 27, D:1) a +0 leather armour (14, 36, D:1) a +0 robe (15, 4, D:1) a +0 club (21, 45, D:1) a ball python corpse (skeletalised by now) (23, 11, D:1) a +2 sling of flaming (24, 29, D:1) a +0 club (24, 41, D:1) a +0 short sword a kobold corpse (skeletalised by now) (28, 33, D:1) a staff of air (31, 17, D:1) a +0 dagger (34, 19, D:1) a hobgoblin skeleton a rat skeleton (35, 19, D:1) a +0 dagger (35, 20, D:1) a ball python skeleton (36, 21, D:1) a rat skeleton (36, 33, D:1) a +0 chain mail (41, 8, D:1) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, 8, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Niresogh's Assorted Antiques a scroll of revelation (172 gold) a +0 glaive (230 gold) a +0 robe (20 gold) a +3 long sword of electrocution (591 gold) a lightning rod (4/4) (920 gold) a potion of berserk rage (115 gold) a +0 ring mail (92 gold) an orb of glass (598 gold) [Shop] Owotsoy's General Store a +0 scale mail (44 gold) a wand of polymorph (7) (unknown) (107 gold) an inkwell talisman (110 gold) a +0 short sword (33 gold) a scroll of vulnerability (44 gold) 3 scrolls of teleportation (99 gold) a +1 quarterstaff of draining (176 gold) a parchment of Scorch (63 gold) a lightning rod (4/4) (440 gold) a wand of mindburst (6) (unknown) (92 gold) [Shop] Jocut's Assorted Antiques a +0 helmet of sniping (276 gold) a +0 chain mail (144 gold) a +0 dagger (48 gold) a box of beasts (960 gold) the +9 whip "Aduval" {spect, Str+2} (1497 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 leather armour (48 gold) a wand of quicksilver (1) (100 gold) a scroll of identify (48 gold) [Shop] Odghol's Weapon Boutique a +0 hand axe (39 gold) a +0 short sword of speed (143 gold) a +0 rapier (71 gold) the +3 short sword "Qoclupus" {protect, Int+5} (469 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. 3 curare-tipped darts (46 gold) a +0 dagger (26 gold) a +0 quarterstaff (65 gold) a +0 dagger of flaming (72 gold) a +0 dagger (26 gold) (5, 26, D:2) a +0 club (7, 48, D:2) a +0 club (12, 4, D:2) a +0 scale mail (21, 41, D:2) a +0 short sword a kobold skeleton (23, 34, D:2) a +0 dagger (26, 31, D:2) a +0 club (34, 20, D:2) a staff of necromancy (35, 22, D:2) a quokka skeleton (36, 21, D:2) a +0 ring mail (37, 32, D:2) a bat skeleton (40, 1, D:2) a potion of attraction (40, 20, D:2) a +0 ring mail (42, 21, D:2) a +0 scale mail (46, 8, D:2) a +0 quarterstaff (58, 41, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a rat corpse (3, 8, D:3) a quokka corpse (3, 22, D:3) a +0 short sword a +0 leather armour an orc corpse (5, 22, D:3) a +0 dagger a +0 robe a +0 whip an orc corpse (10, -1, D:3) a +0 plate armour (17, 0, D:3) a +2 short sword of venom a kobold corpse (22, 15, D:3) 13 gold pieces (29, 11, D:3) a +0 whip a jackal corpse a gnoll corpse (44, 4, D:3) a +0 club