Taeram Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (10, 4, D:1) 4 poisoned darts (15, -2, D:1) a ball python corpse (skeletalised by now) (24, 6, D:1) a +0 dagger (25, 37, D:1) a scroll of immolation (26, 7, D:1) a rat corpse (skeletalised by now) (29, 5, D:1) a +0 hand axe (34, 14, D:1) a bat skeleton (36, 22, D:1) a ball python skeleton (52, 35, D:1) 3 atropa-tipped darts (55, 3, D:1) a +0 club a kobold corpse (skeletalised by now) (55, 4, D:1) a bat corpse (skeletalised by now) (57, 25, D:1) a +0 dagger (61, -1, D:1) a +0 ring mail (66, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Cipn's Antique Armour Emporium a +0 scale mail (92 gold) a +0 robe (20 gold) a +0 leather armour (46 gold) a +0 pair of gloves (103 gold) a +0 ring mail (92 gold) a +0 ring mail (92 gold) a +0 robe (20 gold) a +0 robe (20 gold) (0, 0, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (0, 1, D:2) a +0 short sword a jackal skeleton (1, 14, D:2) a +0 chain mail (3, -17, D:2) a hobgoblin corpse (skeletalised by now) (9, 14, D:2) a +0 whip (12, -10, D:2) a scroll of immolation (12, 13, D:2) a +0 dagger (12, 16, D:2) an adder skeleton (12, 30, D:2) a +0 whip (13, -7, D:2) a bat corpse (skeletalised by now) (17, -19, D:2) a +0 short sword (39, -3, D:2) a +0 leather armour (41, 16, D:2) a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the lupine talisman of Restlessness {rElec MP+9 Dex-5} (6300 gold) [lupine talisman] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Dex-5: It affects your dexterity (-5). the alchemy staff "Qeisyux" {^Fragile rPois Str+2 SInv Necro Alch} (4040 gold) [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the alchemy staff "Menin" {rPois rC+ Stlth+ Alch} (4180 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. Trog disapproves of the use of such an item. the +2 robe "Vitsij" {Rampage rPois rF- Str+5 Dex-3} (1930 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the medusa talisman of Chimes {Slay+3} (4610 gold) [medusa talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the amulet of Gaisk {rF+ RegenMP+ rCorr Dex+3} (5590 gold) [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +0 ring mail of Effes {*Silence rF++} (2290 gold) *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. It cannot be enchanted further. the +1 short sword of Depneam {spect, rElec rPois Stlth+} (3350 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Yesterday {rC+ Str-5 Slay+4 Stlth+} (4230 gold) [ring of slaying] rC+: It protects you from cold. Str-5: It affects your strength (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the +2 dagger of Fresh Conatus {antimagic, *Corrode rElec Str+3} (3070 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the +2 robe "Voxom" {rF+ Str+3 Int-4 Stlth+} (2560 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 mace "Koleheof" {venom, *Rage Fly rPois} (4980 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. the +2 whip of the Guillemot {pain, Dex+2} (2740 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Ronir" {rPois rN+ Int+4} (3960 gold) [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +1 robe of Atheism {rN+ Int+3} (2340 gold) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring of the King {Fly Str+6 Dex-4} (2870 gold) [ring of flight] Fly: It grants you flight. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). the air staff "Himuid" {*Corrode Fly rElec Forge Tloc Air} (3970 gold) [staff of air] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. the ring "Upsenoz" {rPois rCorr MP+10 Wiz} (6780 gold) [ring of wizardry] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. MP+10: It affects your magic capacity (+10). Wiz: It increases the success rate of your magical spells. the +1 hand axe of Sin {elec, rF+ Int+3} (3280 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Giluat" {rC+ Will+ rCorr MP+12} (6480 gold) [ring of resist corrosion] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. MP+12: It affects your magic capacity (+12). (0, 0, D:3) a +0 leather armour (9, -3, D:3) a +0 robe (15, -10, D:3) a +0 whip (19, -21, D:3) a ball python corpse (skeletalised by now) (21, -24, D:3) a hobgoblin corpse (skeletalised by now) (21, 0, D:3) a scarab talisman (22, -16, D:3) a +0 robe (30, 12, D:3) a rat corpse (skeletalised by now) (35, 7, D:3) a bat corpse (skeletalised by now) (37, -8, D:3) 6 boomerangs (38, -12, D:3) a +0 hand axe a +0 chain mail (41, -3, D:3) a +0 flail of venom a +0 chain mail (45, -5, D:3) a bat skeleton (51, -19, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Celellis's Jewellery Boutique the dreamshard necklace {*Dream Acrobat} (2400 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a ring of magical power (unknown) (240 gold) an amulet of dissipation (unknown) (360 gold) a +6 ring of strength (unknown) (432 gold) a ring of magical power (unknown) (240 gold) a ring of poison resistance (unknown) (240 gold) an amulet of faith (unknown) (480 gold) a ring of magical power (unknown) (240 gold) an amulet of reflection (unknown) (360 gold) a ring of protection from fire (unknown) (300 gold) a dragon-coil talisman (360 gold) (2, 54, D:4) a +0 club a +0 ring mail (3, 54, D:4) a +0 dagger a +0 flail of concussion an orc corpse (skeletalised by now) (3, 55, D:4) a +0 dagger of protection a +0 ring mail (4, 54, D:4) a +0 short sword an orc corpse (skeletalised by now) (11, 32, D:4) a +0 flail (17, -4, D:4) an iguana skeleton (27, 57, D:4) a +0 helmet of sniping (50, -1, D:4) a +0 hand axe a +0 chain mail an orc skeleton (69, 6, D:4) a +0 leather armour