Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 1207546894673779673 70 Taipei the Ducker (level 4, -7/31 HPs) Began as a Djinni Conjurer on June 23, 2024. Mangled by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:08:31 (1276 turns). Taipei the Ducker (Djinni Conjurer) Turns: 1276, Time: 00:08:32 Health: -7/31 AC: 2 Str: 6 XL: 4 Next: 44% Gold: 25 EV: 13 Int: 22 God: SH: 0 Dex: 11 rFire + + . f - +1 glaive (protect) rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-8 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons d - a +0 spear e - a +0 dagger f - a +1 glaive of protection (weapon) h - a +3 short sword Missiles l - 5 curare-tipped darts Armour a - a +0 robe (worn) b - a +0 buckler g - a +2 pair of boots of stealth i - a +0 robe Scrolls k - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} Potions c - a potion of heal wounds {unknown} j - a potion of attraction {unknown} Skills: + Level 0.4 Fighting + Level 0.1 Polearms + Level 3.7 Dodging + Level 2.4 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 e - Foxfire Conj/Fire 76% 2x1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 flail. The gnoll hits you from afar with a +0 halberd! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 long sword (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 long sword (severely wounded, 81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 quarterstaff. The gnoll hits you from afar with a +0 halberd! You die... .. #.....###### #.# ....##...###...#####.# .............#.......# ....###.####...####### . #.# ##### #.# #.# ####.###### #...@.....# #.##.####.# # #g# #g# #g. g.. ... .... You could see 4 gnolls. Vanquished Creatures Terence (D:2) An adder (D:2) A dart slug (D:1) 5 ball pythons 8 bats 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins A hobgoblin (D:1) 2 jackals (D:2) 2 quokkas (D:1) A kobold (D:1) 2 rats 31 creatures vanquished. Vanquished Creatures (others) 12 foxfires 12 creatures vanquished. Grand Total: 43 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Taipei the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Taipei set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 201 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 655 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 655 | D:1 | Learned a level 1 spell: Foxfire 797 | D:2 | Noticed Terence 806 | D:2 | HP: 1/25 [Terence/+0 hand axe (1)] 807 | D:2 | Killed Terence 808 | D:2 | Reached XP level 4. HP: 2/31 MP: 0/0 1276 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_loops_corners, corexii_leaking_fountain D:2: wander_river, layout_loops_corners, shapermc_ecumenical_altar_acropolis, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.7 Fighting | | 0.4 Polearms | | 0.1 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Glaive | 4 | || 4 Cast: Magic Dart | 41 | 12 || 53 Foxfire | 7 | || 7 Searing Ray | 1 | 5 || 6 Armour: Robe | 19 | 5 || 24 Dodge: Dodged | 24 | 4 || 28