Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17339768975643861866 14 Taipei the Apothecary (level 2, -3/21 HPs) Began as a Djinni Summoner on June 23, 2024. Slain by an ogre ... wielding a +0 giant club (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:49 (873 turns). Taipei the Apothecary (Djinni Summoner) Turns: 873, Time: 00:04:50 Health: -3/21 AC: 3 Str: 7 XL: 2 Next: 60% Gold: 49 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + + f - +0 short sword rCold x x . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery j - a ring of fire (left hand) Scrolls b - 3 scrolls of identify {unknown} c - a scroll of vulnerability {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of poison {unknown} Potions g - a potion of lignification {unknown} h - a potion of mutation {unknown} Skills: + Level 2.6 Dodging + Level 1.9 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Summon Blazeheart Go Fire/Summ 21% N/A 38% 4 e - Summon Lightning Spi Summ/Air 14% N/A 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp closely misses the ogre. Your cerulean imp barely misses the ogre. The ogre hits you with a +0 giant club! Ouch! That really hurt! Your cerulean imp hits the ogre from afar with a -3 spear. Your cerulean imp hits the ogre from afar with a -3 spear. Your cerulean imp hits the ogre from afar with a -3 spear. Your cerulean imp hits the ogre from afar with a -3 spear. Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp disappears in a puff of smoke! The ogre misses you. Your cerulean imp hits the ogre from afar with a -3 spear. You swap places. The ogre hits your cerulean imp with a +0 giant club! Your cerulean imp hits the ogre but does no damage. Your cerulean imp hits the ogre but does no damage. The ogre hits your cerulean imp with a +0 giant club! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the ogre but does no damage. Your cerulean imp barely misses the ogre. Your cerulean imp hits the ogre with a -3 spear. Your cerulean imp closely misses the ogre. Your cerulean imp hits the ogre with a -3 spear. Your cerulean imp hits the ogre from afar with a -3 spear. Your cerulean imp hits the ogre from afar with a -3 spear. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... #..#......# #. #...##...# #5 ###.#.....# #. ..........### #. ##.........#######. #................. ##.........######## #.##..O.5.....# #.[..@........# #.#####.......# # #.<.....# #.##.#.## #.##.#.# #....#.# ..####.# #######.# ........# You could see an ogre (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures (collateral kills) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A kobold (D:1) 4 ball pythons A bat (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Taipei the Djinni Summoner began the quest for the Orb. 0 | D:1 | Taipei set off with the following spells memorised: Summon | Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 326 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 841 | D:2 | Noticed an ogre 873 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring, nicolae_concentric_dashed_squares_mild D:2: layout_loops_ring, hangedman_decor_riveting, chequers_garden Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Summon Small Mamm || 14 Call Imp || 4 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 19