Seeded DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 127 (custom seed) 20 Tak the Vexing (level 3, -4/26 HPs) Began as a Formicid Hexslinger on Oct 11, 2025. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (721 turns). Tak the Vexing (Formicid Hexslinger) Turns: 721, Time: 00:01:03 Health: -4/26 AC: 2 Str: 12 XL: 3 Next: 0% Magic: 0/4 EV: 11 Int: 12 God: Gold: 41 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - 2 scrolls of poison g - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} e - a potion of haste {unknown} f - a potion of magic {unknown} Skills: * Level 1.5 Fighting + Level 2.2 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting + Level 4.4 Hexes + Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 30% 3 Cause Fear Hex 5% N/A 43% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 94% 4 Orb of Destruction Conj 0% 9d5 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is severely wounded. The jinxing sprites lose interest in you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll seems less drained. The gnoll hits you with a +0 whip. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll hits you with a +0 whip! The gnoll closely misses you. You shoot a sling bullet. The sling bullet barely misses the gnoll. A gnoll comes into view. It is wielding a +0 spear. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jinxing sprites lose interest in you. There is a stone staircase leading up here. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club! You die... #......# #......# ### #......# #.# #......# #.# ###### #......# #.# .....##########......### ####.### .###...................###....... )..############..j...###...##.... .##..### #.@..###..##....... .####..#############..###.#####.. .# ###..#.......#..###...^...... .# ##.'..ß⌠ß..'.##............ .# ###..#.......#..######......† .####..#############..###.......# .##..### ##...#####..##....÷#' ...### ##........###........# #### ##...........###.....#' You could see a gnoll. Vanquished Creatures 2 ribbon worms (D:2) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards A goblin (D:1) 2 kobolds (D:1) A quokka (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tak the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 59 | D:1 | Found Amocvukk's Antique Weapon Shop. 73 | D:1 | Reached skill level 4 in Hexes 122 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 125 | D:1 | Learned a level 2 spell: Jinxbite 654 | D:2 | Reached XP level 3. HP: 20/26 MP: 1/4 721 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_rooms, serial_shops, nicolae_shop_glassy, grunt_decor_clamped D:2: layout_loops_ring, chequers_serial_rivers_large_b Skill XL: | 1 | ---------------+----+----- Hexes | 4 | 4.4 Fighting | | 1.5 Ranged Weapons | | 2.2 Dodging | | 1.7 Spellcasting | | 1.1 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 45 Cast: Jinxbite || 11 Armour: Robe || 12 Dodge: Dodged || 11