Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4735820177623239226 38 Talleyrando the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 19, 2026. Slain by Terence ... wielding a +0 morningstar (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (1222 turns). Talleyrando the Conjurer (Deep Elf Conjurer) Turns: 1222, Time: 00:02:39 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 25% Magic: 4/10 EV: 11 Int: 24 God: Gold: 132 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles e - a throwing net Armour a - a +0 robe (worn) Jewellery b - an amulet of wildshape d - a +5 ring of evasion Scrolls c - 2 scrolls of teleportation {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} k - a scroll of blinking {unknown} l - a scroll of fear {unknown} m - a scroll of revelation {unknown} n - a scroll of silence {unknown} q - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - 3 potions of heal wounds {unknown} o - a potion of mutation {unknown} p - a potion of haste {unknown} Skills: + Level 2.5 Dodging + Level 2.6 Stealth * Level 3.6 Spellcasting * Level 5.2 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Summon Small Mammal Summ 16% N/A 11% 1 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Eringya's Surprising Cr Summ 4% N/A 71% 4 Infestation Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Terence. Terence is moderately wounded. Terence shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 morningstar! Ouch! That really hurt! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 morningstar! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #$ ## ## ##.# .. . #... .#.# ... .#. .. .. #. .# #.#@##.# #...@<.# ###.#### #$ #. #. .. #. .. You could see Terence. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:2) 3 endoplasms (D:1) 3 hobgoblins 4 jackals (D:1) 5 quokkas 4 bats A frilled lizard (D:1) 3 goblins A kobold (D:1) 10 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talleyrando the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 326 | D:1 | Reached skill level 5 in Conjurations 738 | D:2 | Reached XP level 3. HP: 18/19 MP: 2/9 1215 | D:3 | Encountered Terence 1222 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms, grunt_decor_mini_mirrors D:2: wad_pebble_path, layout_rooms, minmay_circle_x D:3: layout_loops_cross, portal_sewer_entry_d, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 68 Armour: Robe || 5 Dodge: Dodged || 5