Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4781654900106149678 32 Talleyrando the Conjurer (level 3, -2/22 HPs) Began as an Octopode Conjurer on Apr 3, 2026. Slain by an ogre ... wielding a +0 giant club (10 damage) ... on level 3 of the Dungeon. The game lasted 00:02:30 (1985 turns). Talleyrando the Conjurer (Octopode Conjurer) Turns: 1985, Time: 00:02:30 Health: -2/22 AC: 1 Str: 6 XL: 3 Next: 27% Magic: 1/6 EV: 12 Int: 22 God: Gold: 138 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) a - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 138 gold pieces. Inventory: Hand Weapons a - a +0 whip (weapon) Missiles b - 7 poisoned darts c - 6 javelins Scrolls c - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of fear {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of identify {unknown} n - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of might {unknown} j - 3 potions of enlightenment {unknown} k - 3 potions of mutation {unknown} Skills: * Level 0.5 Fighting - Level 2.0 Dodging + Level 3.1 Stealth * Level 2.2 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 21% 2 Ozocubu's Armour Ice 2% N/A 38% 3 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Elyvilon Vehumet Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (severely wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka! You kill the quokka! You start resting. Magic restored. An ogre comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! Ouch! That really hurt! The searing ray hits the ogre. The ogre is moderately wounded. The ogre closely misses you. The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club! You die... ............... #.....##........ #.######..##.... #............... #..#####.##..... #.. ##......... #..###..#.#..... #..#......# #... #..@......# .## ##O#..###.# ...#..# .# #.#.....# .# .. ....#.# # ## ##.>##.# ....#.# ###.#.# #.# You could see an ogre. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 3 endoplasms 2 hobgoblins (D:1) 2 quokkas 2 ball pythons (D:1) 6 bats 8 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talleyrando the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 198 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 298 | D:1 | Found a faded altar of an unknown god. 465 | D:1 | Learned a level 2 spell: Searing Ray 1197 | D:2 | Found a white marble altar of Elyvilon. 1202 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/6 1848 | D:3 | Encountered an ogre 1913 | D:3 | Found a radiant altar of Vehumet. 1985 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_ring, shapermc_ecumenical_altar_notcrosses D:2: layout_basic, basic_altar, serial_bayou_crossing D:3: layout_basic, mainiacjoe_overflow_paths, lemuel_blue_sif_altar, lemuel_tele_altar, minmay_misc_feat_alley, minmay_goblin_kobold_house, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.5 Dodging | | 2.0 Spellcasting | | 2.2 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Whip || 3 Constrict || 2 Unarmed || 1 Tentacles || 1 Cast: Magic Dart || 63 Searing Ray || 1 Armour: None || 5 Dodge: Dodged || 5