Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1759512009601338088 67 Talleyrando the Conjurer (level 4, -3/27 HPs) Began as an Octopode Conjurer on June 30, 2026. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:01 (1984 turns). Talleyrando the Conjurer (Octopode Conjurer) Turns: 1984, Time: 00:03:02 Health: -3/27 AC: 3 Str: 6 XL: 4 Next: 16% Magic: 1/7 EV: 12 Int: 22 God: Gold: 77 SH: 0 Dex: 10 Spells: 1/7 levels left rFire . . . (100%) a - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, iridescent scales 1, initially attractive 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. You spent 28 gold pieces at shops. Inventory: Hand Weapons a - a +0 whip (weapon) Scrolls i - 3 scrolls of identify T - a scroll of torment c - a scroll of enchant weapon {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of noise {unknown} h - a scroll of blinking {unknown} k - a scroll of fear {unknown} Potions g - a potion of magic A - 2 potions of attraction Skills: * Level 0.7 Fighting - Level 2.0 Dodging + Level 3.4 Stealth * Level 2.4 Spellcasting * Level 5.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Mephitic Cloud Conj/Alch/Air 10% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 13% 1 Frozen Ramparts Ice 4% 1d1 36% 3 Fugue of the Fallen Necr 2% N/A 36% 3 Ozocubu's Armour Ice 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Anguish Hex/Necr 1% N/A 78% 4 Nazja's Percussive Temp Frge 1% 4d4 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are partially covered in iridescent scales. (AC +2) You sometimes pull newly seen creatures towards you. Message History It was a potion of heal wounds. You feel much better. The goblin shouts! x2 Sigmund gestures at you while chanting. The magic dart hits you. It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel strangely attractive. Sigmund casts a spell at you. The magic dart hits you! You bump into the rock wall. You feel less confused. The goblin misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (77% to hit) You miscast Searing Ray. Nothing appears to happen. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The goblin completely misses you. The goblin hits you but does no damage. Something barely misses you. The goblin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (74% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The goblin hits you but does no damage. Something hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the goblin. You kill the goblin! The searing ray hits something. The searing ray hits something. Something hits you! You die... ..... >.... ## .... #. #..# ###. .... #... ##.##. #... ######..##.#####.## #.@){)...........# ######.###.###..## #.# #.##..## #.# #....## #.# #..### #.# #..# #.####.# ##### #.#....###.... #.#.##.#...### There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 6 endoplasms 8 hobgoblins 3 jackals (D:2) A ball python (D:1) 5 bats 2 frilled lizards (D:1) 8 goblins 2 kobolds (D:1) 4 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talleyrando the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 232 | D:1 | Reached XP level 2. HP: 11/17 MP: 0/5 314 | D:1 | Found Ugal's Magic Scroll Shoppe. 405 | D:1 | Bought a scroll of identify for 28 gold pieces 649 | D:1 | Learned a level 2 spell: Searing Ray 924 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1451 | D:2 | Learned a level 3 spell: Mephitic Cloud 1591 | D:2 | Found a faded altar of an unknown god. 1817 | D:2 | Reached skill level 5 in Conjurations 1817 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/7 1967 | D:2 | Encountered Sigmund 1972 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1972 | D:2 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 1984 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, serial_shops, shop D:2: layout_rooms, ebering_ecumenical_altar_sacrificial, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.4 Conjurations | 5 | 5.0 Fighting | | 0.7 Dodging | | 2.0 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | || 17 Melee: Whip | 16 | || 16 Constrict | 6 | || 6 Tentacles | 3 | || 3 Unarmed | 1 | || 1 Cast: Magic Dart | 61 | 2 || 63 Searing Ray | 1 | 1 || 2 Drink: Heal wounds | | 1 || 1 Mutation | | 1 || 1 Read: Identify | 2 | || 2 Armour: None | 12 | 7 || 19 Dodge: Dodged | 16 | 4 || 20