Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12801985982181402918 87 Talleyrando the Conjurer (level 4, -2/28 HPs) Began as an Octopode Conjurer on Sept 4, 2026. Was an Initiate of Vehumet. Slain by a killer bee (9 damage) ... in the Ecumenical Temple. The game lasted 00:07:44 (3764 turns). Talleyrando the Conjurer (Octopode Conjurer) Turns: 3764, Time: 00:07:45 Health: -2/28 AC: 1 Str: 6 XL: 4 Next: 51% Magic: 0/7 EV: 17 Int: 22 God: Vehumet [......] Gold: 171 SH: 0 Dex: 10 Spells: 1/8 levels left rFire + . . (50%) g - +6 hand axe of Qoackaeh {flame, rElec rPois rN+} rCold . . . (100%) (no offhand) rNeg + . . (50%) e - +0 hat {Will+} rPois + (33%) c - amulet of regeneration rElec + (33%) b - +5 ring of evasion rCorr . (100%) h - ring of protection from fire SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were in the Ecumenical Temple. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 215 gold pieces. You spent 44 gold pieces at shops. Inventory: Hand Weapons f - a +0 short sword g - the +6 hand axe of Qoackaeh (weapon) {flame, rElec rPois rN+} (You found it on level 4 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles a - 5 poisoned darts (quivered) d - 5 datura-tipped darts Armour e - a +0 hat of willpower (worn) Jewellery b - a +5 ring of evasion (worn) c - an amulet of regeneration (worn) h - a ring of protection from fire (worn) Wands e - a wand of charming (8) Scrolls c - a scroll of enchant armour {unknown} e - 3 scrolls of blinking {unknown} Potions g - a potion of magic m - 3 potions of might c - 2 potions of curing j - a potion of cancellation {unknown} k - a potion of heal wounds {unknown} l - a potion of mutation {unknown} A - 2 potions of attraction Skills: * Level 1.2 Fighting - Level 2.0 Dodging + Level 3.8 Stealth * Level 2.5 Spellcasting * Level 4.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 13% 2d5 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 52% 1d6 4% 1 Foxfire Conj/Fire 52% 2x1d6 4% 1 Construct Spike Launche Frge 4% 2d3 21% 2 Jinxbite Hex 4% 2d2 21% 2 Summon Ice Beast Ice/Summ 2% N/A 36% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Battlesphe Conj/Frge 13% 2d8 43% 4 Dimensional Bullseye Hex/Tloc 1% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Elyvilon Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Vehumet Xom Yredelemnul Shops: D:2 : D:4 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (58% to hit) You focus your ray upon the killer bee. The searing ray hits the killer bee. The killer bee is lightly wounded. (Press . to maintain the ray.) The killer bee misses you. The killer bee stings you! You are poisoned. The killer bee poisons you! The killer bee closely misses you. The killer bee stings you. The searing ray misses the killer bee. You feel sick. The killer bee closely misses you. The killer bee completely misses you. The killer bee closely misses you. The killer bee completely misses you. The searing ray hits the killer bee! The killer bee is severely wounded. You feel sick. The killer bee barely misses you. The killer bee completely misses you. x2; The killer bee misses you. You feel better. You stop channelling your searing ray. The killer bee misses you. The killer bee stings you. The killer bee misses you. The killer bee barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (severely wounded, 58% to hit) You focus your ray upon the killer bee. The searing ray misses the killer bee. (Press . to maintain the ray.) The killer bee closely misses you. The killer bee stings you. The killer bee stings you! * * * LOW HITPOINT WARNING * * * The killer bee barely misses you. The searing ray hits the killer bee. You kill the killer bee! Vehumet accepts your kill. The killer bee stings you! You die... ##....._..# ####.........# ##....._......# ####.............# ##....._......._..# ##.................# ...._......._......# .................†.# ........_.......@..# ...............y...# ...._......._......# ##.................# ##....._......._..# ####.............# ##....._......# ####.........# ##....._..# You could see a killer bee. Vanquished Creatures A killer bee (Temple) 3 adders 5 dart slugs A ribbon worm (D:2) 4 endoplasms 5 hobgoblins 6 jackals An orc (D:4) 2 quokkas 11 ball pythons 4 bats 2 frilled lizards 5 goblins 4 kobolds 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Talleyrando the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 257 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 260 | D:1 | Learned a level 2 spell: Searing Ray 1161 | D:2 | Reached XP level 3. HP: 19/22 MP: 0/6 1345 | D:2 | Reached skill level 1 in Fighting 1457 | D:2 | Encountered Terence 1592 | D:2 | Found Req Qoiq's Book Shoppe. 1731 | D:2 | Found a faded altar of an unknown god. 2014 | D:3 | Reached XP level 4. HP: 28/28 MP: 2/7 2022 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3243 | D:4 | Identified the +6 hand axe of Qoackaeh {flame, rElec rPois | rN+} 3349 | D:4 | Found Fuhy's Magic Scroll Emporium. 3352 | D:4 | Bought a scroll of identify for 22 gold pieces 3352 | D:4 | Bought a scroll of identify for 22 gold pieces 3718 | D:4 | Found a statue of an orb of winter. 3719 | D:4 | Found a staircase to the Ecumenical Temple. 3720 | D:4 | Found a statue of an orb of winter. 3726 | Temple | Entered the Ecumenical Temple 3735 | Temple | Became a worshipper of Vehumet 3735 | Temple | Offered knowledge of Shock by Vehumet. 3764 | Temple | Slain by a killer bee Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_long, infiniplex_forest_clump_long, infiniplex_forest_clump_curved, infiniplex_forest_straight_4, infiniplex_forest_clump_small, infiniplex_forest_zigzag_2, infiniplex_forest_lined_2, infiniplex_forest_clump_long, infiniplex_forest_end_3 D:2: layout_rooms, serial_shops, nicolae_book_shop_shelving, hellmonk_ecumenical_altar_dog_temple, uniq_terence D:3: layout_basic, hex_tiny, minmay_hedge_maze D:4: layout_layer_cave, minmay_temple_entry_gardened_gates, serial_shops, kennysheep_mini Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Fighting | 1 | 1.2 Dodging | | 2.0 Spellcasting | | 2.5 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 241 | 9 || 250 Melee: Unarmed | 241 | || 241 Tentacles | 82 | 2 || 84 Constrict | 2 | 3 || 5 Punch | 4 | || 4 Dagger | | 9 || 9 Throw: Dart | 3 | || 3 Cast: Magic Dart | 69 | 41 || 110 Searing Ray | 2 | 2 || 4 Drink: Curing | | 1 || 1 Read: Identify | | 3 || 3 Armour: None | 9 | 11 || 20 Dodge: Dodged | 12 | 36 || 48