Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 122333444455555 (custom seed) 36 TamburutacaXP the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Aug 24, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:46 (1124 turns). TamburutacaXP the Magician (DjFE) Turns: 1124, Time: 00:07:47 Health: 0/25 AC: 5 Str: 9 XL: 3 Next: 57% Gold: 86 EV: 9 Int: 16 God: SH: 0 Dex: 13 rFire + + . c - +0 hand axe rCold x . . (no offhand) rNeg . . . h - +0 ring mail rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Missiles b - 9 stones Armour a - a +0 robe h - a +0 ring mail (worn) Scrolls d - 5 scrolls of identify {unknown} e - a scroll of teleportation {unknown} i - a scroll of butterflies {unknown} Potions f - a potion of might {unknown} g - a potion of brilliance {unknown} Skills: * Level 2.3 Dodging * Level 1.7 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 11% 1 b - Scorch Fire 28% 2d6 17% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 32% 3 d - Inner Flame Hex/Fire 14% N/A 32% 3 e - Flame Wave Conj/Fire 14% 2d6 73% 4 f - Slow Hex 56% N/A 11% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder is almost dead. The foxfire hits the adder. You kill the adder! Your foxfire dissipates. You see here a +0 ring mail. Found an inkwell talisman. Terence the Veteran comes into view. He is wielding a +0 flail and carrying a wand of flame. Terence shouts! An orc comes into view. It is wielding a +2 vampiric hand axe. The orc shouts! You hear a shout! You conjure some foxfire! You conjure some foxfire! The foxfire hits Terence but does no damage. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits Terence but does no damage. x3 You conjure some foxfire! You conjure some foxfire! The foxfire hits Terence but does no damage. x2 Terence hits you with a +0 flail. You conjure some foxfire! The foxfire hits Terence but does no damage. The foxfire hits the orc. The orc is severely wounded. Terence barely misses you. You conjure some foxfire! The foxfire hits Terence. Terence is lightly wounded. The foxfire hits Terence. Terence is moderately wounded. Terence hits you with a +0 flail. You are too injured to fight recklessly! The foxfire hits the orc. You kill the orc! Terence attacks as he pursues you! Terence barely misses you. Terence zaps a wand. The puff of flame hits you. You resist. Your magical contamination has completely faded away. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." #....... .... #........ #.....######...% ######.## ##..).##.....# #.# #......#.....# #.# #.####.......# #.# #.........##### #.# #.# #.#.#.#.#.## #.# #.# #.........@### #.# #.# #.#.#.#.#..@.## #.# ####.# #.........##..###.####....# #.#.#.#.#.###...#.#.....#.## #.........# ###.#.#.#.#..... .#.#.#.#.. #...#.....#.## ......... ###...#.#.#.# ..###.... #[.....[..# #... ###.#..###..# +...##.# #..# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) An orc (D:2) 3 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 5 bats (D:1) A goblin (D:1) A kobold (D:1) 6 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TamburutacaXP the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | TamburutacaXP set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 454 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 454 | D:1 | Learned a level 1 spell: Slow 1111 | D:2 | Noticed Terence 1124 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_loops_ring D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_defaced_shrine, serial_glass, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, minmay_tetromino_l4, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Hand axe || 10 Cast: Foxfire || 52 Armour: Robe || 8 Ring mail || 6 Dodge: Dodged || 9