Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 25111969 (custom seed) 39 TamburutacaXP the Gusty (level 3, -10/16 HPs) Began as a Felid Air Elementalist on Aug 25, 2025. Mangled by Terence ... wielding a +1 hand axe of electrocution (14 damage) ... on level 3 of the Dungeon. The game lasted 00:09:34 (2258 turns). TamburutacaXP the Gusty (Felid Air Elementalist) Turns: 2258, Time: 00:09:35 Health: -10/16 AC: 1 Str: 6 XL: 3 Next: 28% Magic: 0/7 EV: 16 Int: 18 God: Gold: 113 SH: 0 Dex: 16 Spells: 6/7 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . g - ring of wizardry rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.22/turn MPRegen 0.10/turn %: wizardry (x1) @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Jewellery g - a ring of wizardry (worn) Scrolls f - a scroll of revelation Potions a - a potion of magic b - a potion of attraction d - 2 potions of brilliance e - a potion of mutation {unknown} Skills: * Level 0.1 Fighting * Level 2.8 Dodging + Level 2.7 Stealth * Level 2.6 Spellcasting * Level 1.2 Conjurations * Level 3.3 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 24% 1d4 4% 1 Static Discharge Conj/Air 20% 3-4/arc 4% 2 Swiftness Air 14% N/A 5% 3 Searing Ray Conj 12% 2d4 6% 2 Freeze Ice 8% 1d3 7% 1 Hailstorm Conj/Ice 4% 3d5 16% 3 Airstrike Air 7% 2d(1-17) 17% 4 Frozen Ramparts Ice 4% 1d1 21% 3 Ozocubu's Armour Ice 2% N/A 21% 3 Fulminant Prism Conj/Alch 2% 3d5 45% 4 Metabolic Englaciation Hex/Ice 1% N/A 86% 5 Spellspark Servitor Conj/Frge 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You are out of magic! Terence closely misses you. There is an open door here. You closely miss Terence. Terence is lightly wounded. Terence closely misses you. You scratch Terence. Terence is moderately wounded. Terence completely misses you. Your magical contamination has completely faded away. The zap hits Terence but does no damage. Terence is moderately wounded. Terence closely misses you. You scratch Terence but do no damage. Terence is moderately wounded. Terence misses you. You closely miss Terence. Terence is moderately wounded. Terence barely misses you. You scratch Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You scratch Terence but do no damage. Terence is moderately wounded. Terence misses you. You scratch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +1 hand axe of electrocution. You scratch Terence but do no damage. You bite Terence, but do no damage. Terence is moderately wounded. Terence closely misses you. You scratch Terence but do no damage. You bite Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +1 hand axe of electrocution! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ...######.#.# .. #.# . .. #.# .. .. #.# ...###. #.# ....... #.# ....... #.# .......#######.# ......@@.......# .......######### ....... .....#. ....... .... .# ... .. #.. .. You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 giant cockroaches 4 hobgoblins A jackal (D:2) 5 ball pythons 3 bats 4 endoplasms 2 frilled lizards 4 goblins 3 kobolds 3 rats (D:2) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TamburutacaXP the Felid Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 144 | D:1 | Reached skill level 3 in Air Magic 335 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 647 | D:1 | Reached skill level 1 in Conjurations 1406 | D:2 | Succumbed to an adder's poison 1406 | D:2 | Lost a life (0 lives remaining) 1652 | D:2 | Reached XP level 3. HP: 13/16 MP: 1/7 1955 | D:2 | Got the Teachings on Chilling Metalworking 2242 | D:3 | Noticed Terence 2258 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, chequers_serial_rivers_micro_c, minmay_misc_feat_chi, supply_closet_lemuel D:2: layout_loops_ring, chequers_serial_rivers_micro_a, grunt_decor_fettered, minmay_cut_off D:3: layout_basic, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Air Magic | 3 | 3.3 Conjurations | 1 | 1.2 Fighting | | 0.1 Dodging | | 2.8 Stealth | | 2.7 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 12 Bite || 2 Cast: Shock || 83 Use: Scroll || 3 Armour: Skin || 11 Dodge: Dodged || 27