Seeded DCSS version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 1999 (custom seed) 7149 TamburutacaXP the Arsonist (level 10, -3/78 HPs) Began as a Demonspawn Fire Elementalist on Sept 25, 2025. Was a Believer of Vehumet. Slain by an obsidian bat (11 damage) ... on level 10 of the Dungeon. The game lasted 01:16:38 (14374 turns). TamburutacaXP the Arsonist (DsFE) Turns: 14374, Time: 01:16:39 Health: -3/78 AC: 15 Str: 12 XL: 10 Next: 86% Magic: 0/21 EV: 12 Int: 15 God: Vehumet [**....] Gold: 324 SH: 0 Dex: 15 Spells: 20/24 levels left rFire + . . H - staff of death rCold . . . (no offhand) rNeg + . . y - +1 acid dragon scales rPois . (no helmet) rElec . w - +0 cloak "Irotoumu" {rF+} rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ A - +4 ring of protection HPRegen 0.33/turn (no ring) MPRegen 0.17/turn %: no passive effects @: about to teleport A: rugged brown scales 3, demonic guardian 1, weakness stinger 1 a: Renounce Religion You were on level 10 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You also visited: Ossuary. You collected 648 gold pieces. You spent 324 gold pieces at shops. Inventory: Hand Weapons j - the +5 mace of the Threshing Gods {holy, *Noise Will++ Dex+4 SInv} (You found it on level 2 of the Dungeon) *Noise: It may make a loud noise when swung. Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Missiles c - 3 curare-tipped darts q - 26 poisoned darts B - 10 boomerangs Armour w - the +0 cloak "Irotoumu" (worn) {rF+} (You found it on level 4 of the Dungeon) rF+: It protects you from fire. y - +1 acid dragon scales (worn) Magical Staves H - a staff of death (weapon) Jewellery k - a +4 ring of slaying t - a ring of flight A - a +4 ring of protection (worn) Wands d - a wand of paralysis (8) p - a wand of roots (2) x - a wand of light (4) G - a wand of flame (11) Scrolls f - 3 scrolls of amnesia h - 2 scrolls of noise i - a scroll of teleportation o - 2 scrolls of fog s - 3 scrolls of immolation u - a scroll of silence v - 4 scrolls of blinking z - 3 scrolls of enchant weapon F - 4 scrolls of fear I - a scroll of torment {unknown} J - a scroll of summoning {unknown} Potions a - 2 potions of cancellation {unknown} b - 3 potions of magic e - 2 potions of brilliance {unknown} g - 2 potions of attraction {unknown} l - 2 potions of ambrosia {unknown} m - 3 potions of heal wounds {unknown} n - 8 potions of curing {unknown} r - 2 potions of berserk rage {unknown} C - 2 potions of enlightenment {unknown} D - 2 potions of moonshine {unknown} Skills: + Level 4.5 Fighting + Level 4.1 Maces & Flails + Level 0.2 Throwing + Level 1.8 Armour * Level 5.0 Dodging + Level 3.9 Stealth + Level 0.4 Unarmed Combat * Level 7.9 Spellcasting * Level 5.1 Conjurations * Level 3.4 Necromancy * Level 8.0 Fire Magic * Level 3.7 Evocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 60% 2d7 1% 2 c - Kiss of Death Conj/Necr 100% 2d13 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 11% N/A 26% 3 Inner Flame Hex/Fire 17% N/A 11% 3 Volatile Blastmotes Fire/Tloc 34% 2d12 11% 3 Flame Wave Conj/Fire 25% 2d8 12% 4 Ensorcelled Hibernation Hex/Ice 10% N/A 28% 2 Passwall Erth 5% N/A 50% 3 Swiftness Air 5% N/A 50% 3 Tukima's Dance Hex 5% N/A 50% 3 Leda's Liquefaction Alch/Erth 2% N/A 88% 4 Passage of Golubria Tloc 5% N/A 88% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 99% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 99% 5 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 12% 8d3 100% 9 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:6 Lair (0/5) D:10 Orc (1/2) D:10 Ossuary (visited) Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Qazlal Sif Muna Trog Uskayaw Vehumet Wu Jian Shops: D:1 * D:9 ! Annotations: Orc:1 Urug Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) A weak demonic guardian rushes to your aid. You have a small tail. Message History The obsidian bat's fire resistance burns away. The obsidian bat misses you. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the obsidian bat but do no damage. The obsidian bat bites you. Faint brimstone surges around you! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the obsidian bat. The obsidian bat resists. The obsidian bat is lightly damaged. The obsidian bat barely misses you. The obsidian bat completely misses you. The hell rat bites you but does no damage. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the obsidian bat but do no damage. The obsidian bat bites you but does no damage. The hell rat bites you! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hell rat. The hell rat is moderately wounded. The hell rat's fire resistance burns away. The obsidian bat barely misses you. The hell rat bites you! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hell rat but do no damage. The obsidian bat bites you! * * * LOW HITPOINT WARNING * * * The hell rat bites you! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the hell rat. The hell rat is burned terribly! You kill the hell rat! The hell rat's corpse disappears in a puff of smoke! The obsidian bat is no longer more vulnerable to fire. The obsidian bat closely misses you. As you read the scroll of teleportation, it crumbles to dust. 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