Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33.1-1-gc282f97621 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 15252591671749138269, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name Tek -rc /dgldir/rcfiles/crawl-0.33/Tek.rc -macro /dgldir/rcfiles/crawl-0.33/Tek.macro -morgue /dgldir/morgue/Tek/ -webtiles-socket /crawl-master/webserver/sockets/Tek:2025-06-23.23:24:32.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 17 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d8fc570d00e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x5d8fc571b09a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x5d8fc570d4ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x73258fe42910]: /usr/games/crawl-0.33(_Z16basic_hands_reqdRK8item_def9size_type+0x62) [0x5d8fc5946732]: basic_hands_reqd(item_def const&, size_type) /usr/games/crawl-0.33(_Z18get_all_item_slotsRK8item_def+0x7e) [0x5d8fc594b32e]: get_all_item_slots(item_def const&) /usr/games/crawl-0.33(_Z14can_equip_itemRK8item_defbPNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x6c) [0x5d8fc5be2cfc]: can_equip_item(item_def const&, bool, std::__cxx11::basic_string, std::allocator >*) /usr/games/crawl-0.33(_Z15is_useless_itemRK8item_defbb+0x12c) [0x5d8fc5941e2c]: is_useless_item(item_def const&, bool, bool) /usr/games/crawl-0.33(_Z17newgame_make_item17object_class_typeiiiib+0x184) [0x5d8fc5ba8114]: newgame_make_item(object_class_type, int, int, int, int, bool) /usr/games/crawl-0.33(_Z17give_items_skillsRK11newgame_def+0xf4) [0x5d8fc5ba86f4]: give_items_skills(newgame_def const&) /usr/games/crawl-0.33(_Z10setup_gameRK11newgame_defb+0x2c1) [0x5d8fc5bac4a1]: setup_game(newgame_def const&, bool) /usr/games/crawl-0.33(_Z12startup_stepv+0x988) [0x5d8fc5d2de48]: startup_step() /usr/games/crawl-0.33(+0xc6961d) [0x5d8fc5eab61d]: /usr/games/crawl-0.33(main+0x1f7) [0x5d8fc5642c07]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x73258fe280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x73258fe28189]: /usr/games/crawl-0.33(_start+0x25) [0x5d8fc5643635]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000073258ff0fbf7 in __GI___wait4 (pid=1239613, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000073258ff0fbf7 in __GI___wait4 (pid=1239613, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005d8fc570d6bc in call_gdb (file=0x73258ffff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1239591\000\000\000\000\000" #2 0x00005d8fc571b0b8 in do_crash_dump () at dbg-asrt.cc:673 t = 1750721085 dir = "/dgldir/morgue/Tek/" name = "/dgldir/morgue/Tek/crash-Tek-20250623-232445.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x73258ffff6c0 <_IO_2_1_stderr_> #3 0x00005d8fc570d4ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00005d8fc5946732 in basic_hands_reqd (item=..., size=SIZE_MEDIUM) at item-prop.cc:1736 wpn_type = #6 0x00005d8fc56772f4 in actor::hands_reqd (this=, item=..., base=) at actor.cc:64 No locals. #7 0x00005d8fc5bdf8ed in player::hands_reqd (this=, item=..., base=base@entry=false) at player-act.cc:394 No locals. #8 0x00005d8fc594b32e in get_all_item_slots (item=...) at item-prop.cc:2975 No locals. #9 0x00005d8fc5be2cfc in can_equip_item (item=..., include_form=include_form@entry=false, veto_reason=veto_reason@entry=0x0) at player-equip.cc:463 slots = std::vector of length 25718021980656, capacity 35180437287816 = { #10 0x00005d8fc5941e2c in is_useless_item (item=..., temp=, ident=) at item-name.cc:3255 No locals. #11 0x00005d8fc5ba8114 in newgame_make_item (base=base@entry=OBJ_WEAPONS, sub_type=, qty=qty@entry=1, plus=plus@entry=0, force_ego=force_ego@entry=0, force_tutorial=force_tutorial@entry=false) at ng-setup.cc:163 slot = item = #12 0x00005d8fc5ba86f4 in give_items_skills (ng=...) at ng-setup.cc:296 No locals. #13 0x00005d8fc5bac4a1 in _setup_generic (normal_dungeon_setup=true, ng=...) at ng-setup.cc:549 no_more = dj_rng = {current = {state_ = 102868768744704, inc_ = 37, count_ = 1}, previous = 0x7ffc55ded118, previous_main = rng::GAMEPLAY} no_more = dj_rng = i = item = wpn = item = __for_range = __for_begin = __for_end = talisman = item = __for_range = __for_begin = __for_end = #14 setup_game (ng=..., normal_dungeon_setup=normal_dungeon_setup@entry=true) at ng-setup.cc:411 No locals. #15 0x00005d8fc5d2de48 in startup_step () at startup.cc:1105 choice = {name = "Tek", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 1, capacity 1 = {SP_RANDOM}, allowed_jobs = std::vector of length 1, capacity 1 = {JOB_RANDOM}, allowed_weapons = std::vector of length 1, capacity 1 = {WPN_LONG_SWORD}, species = SP_RANDOM, job = JOB_RANDOM, weapon = WPN_RANDOM, fully_random = true} defaults = {name = "", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 1, capacity 1 = {SP_RANDOM}, allowed_jobs = std::vector of length 1, capacity 1 = {JOB_RANDOM}, allowed_weapons = std::vector of length 1, capacity 1 = {WPN_LONG_SWORD}, species = SP_RANDOM, job = JOB_RANDOM, weapon = WPN_LONG_SWORD, fully_random = true} newchar = false ng = {name = "Tek", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 0, capacity 0, allowed_jobs = std::vector of length 0, capacity 0, allowed_weapons = std::vector of length 0, capacity 0, species = SP_DJINNI, job = JOB_MONK, weapon = WPN_RANDOM, fully_random = false} #16 0x00005d8fc5eab61d in _launch_game () at main.cc:420 game_start = ccon = #17 0x00005d8fc5642c07 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #18 main (argc=12, argv=0x7ffc55dedc48) at main.cc:342 Recursive crash. echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1239591) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = ABSENT, level layout type = ABSENT, absdepth0 = 0 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.33.1-1-gc282f97621) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Tek] Species: Djinni Job: Monk HP: 0/0; mods: 0/0 MP: 0/0; mod: 0 Stats: 10 11 15 Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | | 0 | 0 | 0 | 0 | 0/50 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/70 Staves | | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | | 0 | 0 | 0 | 0 | 0/70 Throwing | | 0 | 0 | 0 | 0 | 0/70 Armour | | 0 | 0 | 0 | 0 | 0/50 Dodging | | 0 | 0 | 0 | 0 | 0/42 Stealth | | 0 | 0 | 0 | 0 | 0/59 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | | 0 | 0 | 0 | 0 | 0/50 Spellcasting | | 0 | 0 | 0 | 0 | 0/7 Conjurations | | 0 | 0 | 0 | 0 | 0/7 Hexes | | 0 | 0 | 0 | 0 | 0/7 Summonings | | 0 | 0 | 0 | 0 | 0/7 Necromancy | | 0 | 0 | 0 | 0 | 0/7 Translocations | | 0 | 0 | 0 | 0 | 0/7 Forgecraft | | 0 | 0 | 0 | 0 | 0/7 Fire Magic | | 0 | 0 | 0 | 0 | 0/7 Ice Magic | | 0 | 0 | 0 | 0 | 0/7 Air Magic | | 0 | 0 | 0 | 0 | 0/7 Earth Magic | | 0 | 0 | 0 | 0 | 0/7 Alchemy | | 0 | 0 | 0 | 0 | 0/7 Invocations | | 0 | 0 | 0 | 0 | 0/50 Evocations | | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: Attributes: Mutations: fire resistance: 2 (innate) cold vulnerability: 1 (innate) float: 1 (innate) innate caster: 1 (innate) HP casting: 1 (innate) extra vitality: 1 (innate) Inventory bugs: