Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2477697603657809580 23 Tek the Apothecary (level 2, 0/20 HPs) Began as a Gnoll Alchemist on June 24, 2025. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:21:12 (904 turns). Tek the Apothecary (Gnoll Alchemist) Turns: 904, Time: 00:21:13 Health: 0/20 AC: 3 Str: 7 XL: 2 Next: 95% Magic: 4/7 EV: 12 Int: 20 God: Gold: 83 SH: 0 Dex: 12 Spells: 4/10 levels left rFire . . . n - +0 spear rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ k - +6 ring of intelligence HPRegen 0.23/turn o - ring of protection from cold MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -4) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons h - a +0 sling n - a +0 spear (weapon) Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) Jewellery k - a +6 ring of intelligence (worn) o - a ring of protection from cold (worn) Scrolls c - 3 scrolls of identify {unknown} f - a scroll of fear {unknown} j - a scroll of enchant armour {unknown} m - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of enlightenment {unknown} g - a potion of lignification {unknown} Talismans l - an inkwell talisman Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 2.0 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 5.4 Alchemy + Level 0.7 Invocations + Level 0.5 Evocations + Level 0.5 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 64% 1d3 3% 1 b - Mercury Arrow Conj/Alch 38% 2d7 3% 2 c - Summon Small Mammal Summ 24% N/A 10% 1 d - Call Imp Summ 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 15% N/A 12% 3 Olgreb's Toxic Radiance Alch 26% N/A 13% 4 Call Canine Familiar Summ 6% N/A 30% 3 Inner Flame Hex/Fire 6% N/A 30% 3 Sticky Flame Fire/Alch 16% 2d5 34% 4 Flame Wave Conj/Fire 9% 2d6 56% 4 Eringya's Surprising Cr Summ 6% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 3% risk of failure) Press: ? - help, Dir - move target Aim: an adder (lightly wounded, ally target) Poisonous fumes billow around the adder! The adder is poisoned. You feel sick. Your bat hits the adder. Your bat misses the adder. The adder closely misses your bat. You feel sick. Your bat hits the adder but does no damage. Your bat closely misses the adder. The adder bites your bat but does no damage. Your bat misses the adder. You feel sick. Your bat completely misses the adder. The adder closely misses your bat. Your bat hits the adder but does no damage. Your magical contamination has completely faded away. You feel sick. Your bat closely misses the adder. Your bat misses the adder. The adder completely misses your bat. Your bat hits the adder but does no damage. You feel sick. You are no longer poisoned. Your bat misses the adder. Your bat hits the adder but does no damage. The adder misses your bat. Your bat hits the adder. Your bat misses the adder. The adder bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! The adder looks more healthy. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ### ### #.. ..# #.# #.# #.# #$# ########.##### #.# .............###.# ...#####.......S@# ....# #####.##### ...## ..... ...# ###.##.# #.## #.# # #.# ... #'## ..# ...## .# .>..## You could see an adder. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats 3 frilled lizards (D:1) A goblin (D:2) A kobold (D:2) 2 rats (D:1) 21 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tek the Gnoll Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 246 | D:1 | Learned a level 1 spell: Summon Small Mammal 284 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 290 | D:1 | Found a faded altar of an unknown god. 570 | D:1 | Learned a level 2 spell: Mercury Arrow 573 | D:1 | Learned a level 2 spell: Call Imp 720 | D:2 | Found a glowing silver altar of Zin. 904 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_loops_corners, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 5.4 Invocations | | 0.7 Evocations | | 0.5 Shapeshifting | | 0.5 Action || total ---------------------------++------- Melee: Whip || 39 Bite || 3 Unarmed || 1 Spear || 5 Cast: Poisonous Vapours || 20 Summon Small Mamm || 2 Mercury Arrow || 3 Call Imp || 1 Armour: Robe || 26 Dodge: Dodged || 33