Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11482337394526512152 479 Tek the Magician (level 7, -7/46 HPs) Began as a Djinni Earth Elementalist on July 23, 2025. Shot with an arrow by a centaur (12 damage) ... on level 5 of the Dungeon on July 24, 2025. The game lasted 00:40:19 (3361 turns). Tek the Magician (Djinni Earth Elementalist) Turns: 3361, Time: 00:40:20 Health: -7/46 AC: 4 Str: 7 XL: 7 Next: 33% Gold: 246 EV: 12 Int: 20 God: SH: 0 Dex: 17 rFire + . . g - +3 scimitar of Mandamus {drain, rN+ Int+2 Dex+3} rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no amulet) Will ..... f - ring of ice Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 246 gold pieces. Inventory: Hand Weapons g - the +3 scimitar of Mandamus (weapon) {drain, rN+ Int+2 Dex+3} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). k - a +2 spear of venom Missiles b - 5 javelins m - 11 poisoned darts (quivered) Armour a - a +0 robe (worn) e - a +0 helmet (worn) n - a +0 pair of gloves (worn) q - a +0 ring mail of fire resistance Jewellery f - a ring of ice (worn) Scrolls i - 2 scrolls of enchant weapon o - a scroll of butterflies {unknown} Potions c - a potion of moonshine {unknown} d - a potion of attraction {unknown} j - a potion of curing l - a potion of magic {unknown} p - a potion of heal wounds {unknown} Skills: + Level 0.7 Fighting + Level 0.1 Throwing + Level 2.7 Dodging + Level 1.9 Stealth + Level 5.8 Spellcasting + Level 5.8 Conjurations + Level 5.8 Hexes + Level 5.8 Summonings + Level 5.8 Necromancy + Level 5.8 Translocations + Level 5.8 Forgecraft + Level 5.8 Fire Magic + Level 5.8 Ice Magic + Level 5.8 Air Magic + Level 5.8 Earth Magic + Level 5.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Sandblast Erth 58% 2d13 1% 1 c - Searing Ray Conj 58% 2d6 1% 2 d - Passwall Erth 29% N/A 2% 3 e - Stone Arrow Conj/Erth 58% 3d10 2% 3 f - Hailstorm Conj/Ice 44% 3d9 2% 3 g - Brom's Barrelling Bo Conj/Erth 29% 2d6 10% 4 h - Petrify Alch/Erth 29% N/A 10% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Nemelex Xobeh Qazlal Shops: D:1 :! D:4 * Annotations: D:3 1 runed translucent door, Crazy Yiuf D:4 bear scorp Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (69% to hit) You throw a throwing net. The throwing net hits the centaur. The centaur is caught in the net! The centaur struggles against the net. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (entangled in a net, 100% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur struggles against the net. x2 The net rips apart, and the centaur comes free! The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow completely misses you. The arrow hits the plant! The plant begins to die. The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The arrow hits the plant! The searing ray hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (almost dead, 90% to hit) The blast of sand misses the centaur. The iguana hisses angrily. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ♣l ~# ≈♣ ~P## #. ♣~♣♣~.P# .P.~♣ P~~♣PP## ##..~≈♣P~ ~P~♣.P# ##...P♣~~ #~~~PP## ....~~~.# #P~~~.P# #.P~~...##.@~♣~P## #.P♣~~#....P~~P..# #~~~~##.c#PP~~P.# #~~P~(...##.P~~~.. #P~~..##.# #P~PP## ###..###.......... #(.# ########### #### ##.# ...# #.# You could see a centaur and an iguana. Vanquished Creatures A gnoll sergeant (D:5) A scorpion (D:5) A bombardier beetle (D:4) A sleepcap (D:5) 2 iguanas (D:4) Terence (D:3) An orc wizard (D:4) A centaur skeleton (D:4) A centaur zombie (D:4) 2 bullfrog skeletons (D:4) 4 gnolls (D:5) 2 adders (D:3) A shadow imp (D:4) A hound skeleton (D:4) A hound zombie (D:4) A dart slug (D:3) 2 orcs (D:4) 5 ribbon worms 3 endoplasms 5 giant cockroaches 6 hobgoblins A quokka (D:4) 4 ball pythons 6 bats 3 frilled lizards 3 goblins (D:1) 8 kobolds A rat (D:2) 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tek the Djinni Earth Elementalist began the quest for the | Orb. 0 | D:1 | Tek set off with the following spells memorised: Sandblast, | Passwall, Stone Arrow, Petrify, Brom's Barrelling Boulder. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 59 | D:1 | Found Agranna's Book Shop. 240 | D:1 | Found Fitiest's Distillery. 262 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 717 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 717 | D:2 | Learned a level 1 spell: Shock 1020 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1124 | D:3 | Reached XP level 4. HP: 25/31 MP: 0/0 1339 | D:3 | Noticed Terence 1348 | D:3 | Killed Terence 1592 | D:3 | Noticed Crazy Yiuf 1714 | D:4 | Noticed a scorpion 1818 | D:4 | Reached XP level 5. HP: 28/35 MP: 0/0 1818 | D:4 | Learned a level 2 spell: Searing Ray 2231 | D:4 | Reached XP level 6. HP: 34/40 MP: 0/0 2239 | D:4 | Reached skill level 5 in Spellcasting 2239 | D:4 | Reached skill level 5 in Conjurations 2239 | D:4 | Reached skill level 5 in Hexes 2239 | D:4 | Reached skill level 5 in Summonings 2239 | D:4 | Reached skill level 5 in Necromancy 2239 | D:4 | Reached skill level 5 in Translocations 2239 | D:4 | Reached skill level 5 in Forgecraft 2239 | D:4 | Reached skill level 5 in Fire Magic 2239 | D:4 | Reached skill level 5 in Ice Magic 2239 | D:4 | Reached skill level 5 in Air Magic 2239 | D:4 | Reached skill level 5 in Earth Magic 2239 | D:4 | Reached skill level 5 in Alchemy 2298 | D:4 | Noticed a black bear 2497 | D:4 | Found Goemigi's Fire Supplies. 2686 | D:4 | Identified the +3 scimitar of Mandamus {drain, rN+ Int+2 | Dex+3} 3060 | D:5 | Entered Level 5 of the Dungeon 3095 | D:5 | Reached XP level 7. HP: 19/46 MP: 0/0 3095 | D:5 | Learned a level 3 spell: Hailstorm 3275 | D:5 | Found a stormy altar of Qazlal. 3277 | D:5 | Found a snail-covered altar of Cheibriados. 3361 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, serial_shops, nicolae_shop_window_shopping, shop D:2: kennysheep_big_flooded_room, layout_rooms D:3: layout_basic, nicolae_overflow_crystal_walls, nicolae_wormholes, uniq_terence, uniq_crazy_yiuf_cottage D:4: layout_basic, serial_undead, serial_undead_a, serial_undead_f, serial_undead_b, serial_undead_f, minmay_misc_feat_doors, nicolae_shop_fire_sale [nicolae_sub_dead_trees] D:5: layout_loops_ring, nicolae_ashenzari_panopticon, nicolae_overflow_hidden_temple, hangedman_decor_lopped, serial_bayou_lagoon_a, hangedman_minor_gate_pass, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 | 5.8 Conjurations | 4 5 | 5.8 Hexes | 4 5 | 5.8 Summonings | 4 5 | 5.8 Necromancy | 4 5 | 5.8 Translocations | 4 5 | 5.8 Forgecraft | 4 5 | 5.8 Fire Magic | 4 5 | 5.8 Ice Magic | 4 5 | 5.8 Air Magic | 4 5 | 5.8 Earth Magic | 4 5 | 5.8 Alchemy | 4 5 | 5.8 Fighting | | 0.7 Throwing | | 0.1 Dodging | | 2.7 Stealth | | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 4 | | || 4 Throw: Javelin | 6 | | || 6 Throwing net | | | 1 || 1 Cast: Sandblast | 39 | 32 | 1 || 72 Shock | 15 | 48 | 7 || 70 Searing Ray | | 11 | 3 || 14 Use: Scroll | | 5 | || 5 Potion | | 1 | || 1 Armour: Robe | 14 | 35 | 5 || 54 Dodge: Dodged | 14 | 19 | 3 || 36