Dungeon Crawl Stone Soup version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 14128809000116106614 56 Tek the Conjurer (level 3, -7/28 HPs) Began as a Revenant Conjurer on Sept 6, 2025. Mangled by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:15:09 (1258 turns). Tek the Conjurer (Revenant Conjurer) Turns: 1258, Time: 00:15:10 Health: -7/28 AC: 2 Str: 10 XL: 3 Next: 71% Magic: 0/5 EV: 10 Int: 19 God: Gold: 100 SH: 0 Dex: 7 Spells: 2/6 levels left rFire . . . m - +2 quarterstaff (pain) rCold + . . [offhand occupied] rNeg + + + a - +0 robe rPois ∞ l - +0 hat rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons m - a +2 quarterstaff of pain (weapon) Armour a - a +0 robe (worn) l - a +0 hat (worn) Jewellery d - a ring of resist corrosion (worn) Scrolls c - a scroll of amnesia {unknown} g - a scroll of teleportation {unknown} h - a scroll of identify {unknown} k - a scroll of immolation {unknown} n - a scroll of fog {unknown} o - a scroll of poison {unknown} Potions b - a potion of magic f - a potion of haste {unknown} i - a potion of curing {unknown} j - a potion of lignification {unknown} Skills: * Level 1.0 Fighting + Level 2.0 Dodging * Level 2.6 Stealth + Level 0.5 Unarmed Combat + Level 2.1 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Shock Conj/Air 40% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 26% 2 Sigil of Binding Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History The gnoll is almost dead. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. The gnoll shouts! You sock the gnoll! You kill the gnoll! Your Fighting skill increases to level 1! Throw: 3 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (50% to hit) You throw a poisoned dart. The poisoned dart hits the gnoll. The gnoll is poisoned. Throw: 2 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (poisoned, 50% to hit) You throw a poisoned dart. The poisoned dart barely misses the gnoll. Throw: dart (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (lightly wounded, poisoned, 50% to hit) You throw a poisoned dart. The poisoned dart hits the gnoll. The gnoll looks even sicker. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, very poisoned, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... .................#######.# ######...........# #.# #...#######.# #.# #...# #.# ###.### .....# #.# #.....# #.###.# #...# #.###.# .. .. #.#.# #.# #.# .. #.#.# #.###.# .. #@#.# #.....# #. #.#.# ###(### #. #j#.# #.# #####.#####.#.# #.# .......)....#.#####.# #####..(†...)........# .....(.........####### .#####.######### # #. You could see a gnoll (poisoned). Vanquished Creatures 2 gnolls (D:2) 3 dart slugs (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats A frilled lizard (D:2) 4 goblins 4 kobolds (D:1) 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tek the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 170 | D:1 | Reached XP level 2. HP: 17/20 MP: 0/5 173 | D:1 | Learned a level 2 spell: Searing Ray 355 | D:1 | Reached skill level 4 in Conjurations 732 | D:1 | Learned a level 1 spell: Shock 732 | D:1 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 732 | D:1 | Reached XP level 3. HP: 23/27 MP: 2/5 1249 | D:2 | Reached skill level 1 in Fighting 1258 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_loops_ring D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Conjurations | 4 | 4.3 Fighting | 1 | 1.0 Stealth | | 2.6 Unarmed Combat | | 0.5 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 32 Punch || 1 Quarterstaff || 9 Throw: Dart || 3 Cast: Magic Dart || 30 Searing Ray || 11 Stab: Sleeping || 1 Armour: Robe || 40 Dodge: Dodged || 45