Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5463078241315298707 54 Tek the Apothecary (level 3, -3/27 HPs) Began as a Merfolk Alchemist on Sept 3, 2026. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 1 of the Dungeon. The game lasted 00:06:27 (1613 turns). Tek the Apothecary (Merfolk Alchemist) Turns: 1613, Time: 00:06:28 Health: -3/27 AC: 2 Str: 8 XL: 3 Next: 91% Magic: 0/6 EV: 11 Int: 16 God: Gold: 59 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles c - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of fog {unknown} e - a scroll of silence {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} Baubles g - 2 flux baubles Skills: * Level 1.8 Fighting + Level 0.2 Maces & Flails + Level 2.7 Dodging + Level 2.8 Stealth * Level 2.5 Spellcasting - Level 0.7 Conjurations + Level 0.4 Air Magic + Level 4.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 b - Mercury Arrow Conj/Alch 20% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 16% N/A 32% 4 Sticky Flame Fire/Alch 9% 2d5 63% 4 Dispel Undead Necr 2% 3d7 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Poisonous Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (moderately wounded, weak) You miscast Poisonous Vapours. Nothing appears to happen. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you but does no damage. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll misses you. You see here a +0 mace. The gnoll is no longer weakened. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Poisonous Vapours (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 8% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (lightly wounded) Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail. You die... ..# #.#PP♣~~..##.P ..## ##.#.P~~~..##.. #..# #..##~P~~P..~~~ ##.################.###~.♣~P~.PP♣ ......>..)....).........PP♣PPPP~≈ ......##########..######.P~♣♣P♣≈≈ ......# ##..######P~~~♣♣≈~ ......############..÷.###.P~≈♣~♣P ##..............@j........P~≈~~~P #.....################.###~P~~~PP .......#........# #.##.PPP~PP. .......#.######.# #.##..~..PP. .......#.# #.# ####..#........ #...##.#.# #.# #.......###.... #...##.########.###.........#.... #.####..........#........##...... #.# ####'#######'##########..#+# You could see a gnoll (poisoned). Vanquished Creatures An adder (D:2) 3 gnolls A dart slug (D:1) A hobgoblin (D:1) 5 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tek the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 478 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 481 | D:1 | Learned a level 2 spell: Mercury Arrow 1396 | D:1 | Reached skill level 1 in Fighting 1396 | D:1 | Reached XP level 3. HP: 14/26 MP: 0/6 1610 | D:1 | HP: 1/27 [gnoll/+0 flail (6)] 1613 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, hex_large, minmay_fountain_box, serial_bayou_lagoon_a, minmay_misc_feat_iff D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_a, shapermc_ecumenical_altar_acropolis Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Maces & Flails | | 0.2 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 2.5 Conjurations | | 0.7 Air Magic | | 0.4 Alchemy | | 4.3 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Mace || 2 Short sword || 17 Throw: Dart || 3 Cast: Poisonous Vapours || 26 Mercury Arrow || 9 Stab: Sleeping || 6 Armour: Robe || 18 Dodge: Dodged || 26