Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7973472507702901270 182 Tek the Magician (level 5, 0/29 HPs) Began as a Deep Elf Alchemist on Sept 4, 2026. Splashed by a jelly's acid (11 damage) ... on level 3 of the Dungeon. The game lasted 00:14:28 (2200 turns). Tek the Magician (Deep Elf Alchemist) Turns: 2200, Time: 00:14:29 Health: 0/29 AC: 3 Str: 5 XL: 5 Next: 35% Magic: 11/13 EV: 12 Int: 22 God: Gold: 123 SH: 0 Dex: 18 Spells: 9/12 levels left rFire + . . (50%) a - +1 dagger of the Muttering Genius {holy, +Blink rF+ Dex+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth +++ k - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Blink (28%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons a - the +1 dagger of the Muttering Genius (weapon) {holy, +Blink rF+ Dex+3} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. b - a +0 shortbow g - a +1 dagger of draining Missiles h - 3 poisoned darts (quivered) i - 3 boomerangs Armour d - a +0 robe (worn) f - a +0 pair of boots (worn) Jewellery k - a +4 ring of slaying (worn) Talismans c - a spore talisman e - an inkwell talisman j - an inkwell talisman l - a maw talisman Wands c - a wand of warping (9) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of summoning {unknown} h - a scroll of fear {unknown} j - a scroll of immolation {unknown} k - a scroll of amnesia {unknown} l - a scroll of poison {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - a potion of ambrosia {unknown} n - a potion of curing {unknown} o - a potion of berserk rage {unknown} Skills: * Level 1.3 Fighting + Level 0.1 Short Blades + Level 0.8 Ranged Weapons + Level 2.4 Dodging + Level 3.9 Stealth * Level 4.2 Spellcasting * Level 1.8 Conjurations * Level 2.0 Air Magic * Level 4.1 Alchemy * Level 0.1 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 72% 1d3 3% 1 b - Mercury Arrow Conj/Alch 34% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 16% N/A 11% 3 Olgreb's Toxic Radiance Alch 22% N/A 21% 4 Maxwell's Portable Pile Tloc 4% (3-9)d2 32% 3 Tukima's Dance Hex 4% N/A 32% 3 Airstrike Air 6% 2d(1-17) 43% 4 Sticky Flame Fire/Alch 13% 2d5 43% 4 Dispel Undead Necr 4% 3d7 73% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 73% 4 Magnavolt Erth/Air 4% 4d9 100% 7 Maxwell's Capacitive Co Air 6% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Items here: )) ††. You encounter a ball python. Casting: Poisonous Vapours (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, chance to weaken: 100%) The glob of mercury hits the ball python! The ball python looks weaker. You kill the ball python! Found a maw talisman. Found a stone staircase leading up. You pick up a parchment of Forge Blazeheart Golem and begin reading... You add the spell Forge Blazeheart Golem to your library. Okay, then. Found an escape hatch in the ceiling. You encounter a kobold. It is wielding a +0 whip and quivering stones. Found a scroll labelled ZUBRIE DETA. l - a maw talisman You encounter a jelly. Found a storm talisman. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! Found 11 gold pieces. The jelly quivers. Things that are here: a +0 whip; 5 stones You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! Casting: Mercury Arrow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, chance to weaken: 100%) The glob of mercury hits the jelly. The jelly looks weaker. The jelly is severely wounded. The jelly hits you. You are splashed with acid! You die... #.##.#<.....#†......... #.##.#..######.......#. #. #....#######.....##. #.##........#....##.... #..##...##...........#. #..###.##..........#.. #.?.<....##....##...# ##....########......# #..@## ........ #....J.....# ........ #............. #....... #..........### ...... ####.#.##### .... #.#%# ....# ..$..# You could see a jelly (weak). Vanquished Creatures Natasha (thrice) (D:2) A scorpion zombie (D:2) 4 gnolls (D:3) An adder (D:2) 3 dart slugs (D:1) 7 endoplasms 3 hobgoblins (D:1) 3 jackals (D:2) 5 quokkas 3 ball pythons A ball python zombie (D:2) 6 bats 6 frilled lizards 4 goblins 2 kobolds 3 rats (D:1) 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tek the Deep Elf Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 70 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 75 | D:1 | Reached skill level 1 in Air Magic 208 | D:1 | Learned a level 2 spell: Mercury Arrow 557 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/9 1007 | D:2 | Encountered Natasha 1010 | D:2 | Killed Natasha 1158 | D:2 | Identified the +1 dagger of the Muttering Genius {holy, | +Blink rF+ Dex+3} 1162 | D:2 | Encountered Natasha 1165 | D:2 | Killed Natasha 1166 | D:2 | Reached XP level 4. HP: 13/24 MP: 2/11 1296 | D:2 | Reached skill level 1 in Fighting 1345 | D:2 | Found a faded altar of an unknown god. 1688 | D:2 | Encountered Natasha 1691 | D:2 | Killed Natasha 1786 | D:2 | Reached XP level 5. HP: 29/29 MP: 13/13 2200 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_basic, minmay_vboxes D:2: layout_loops_corners, serial_undead, serial_undead_a, serial_undead_c, serial_undead_e, chequers_ecumenical_altar_lobes, uniq_natasha D:3: layout_rooms, nrook_uturn, kennysheep_generic_room_12 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Air Magic | 1 2 | 2.0 Stealth | 3 | 3.9 Fighting | 1 | 1.3 Spellcasting | 4 | 4.2 Alchemy | 4 | 4.1 Short Blades | | 0.1 Ranged Weapons | | 0.8 Dodging | | 2.4 Conjurations | | 1.8 Evocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 9 || 15 Melee: Dagger | 6 | 9 || 15 Fire: Shortbow | 15 | 2 || 17 Cast: Poisonous Vapours | 47 | 5 || 52 Mercury Arrow | 9 | 26 || 35 Stab: Sleeping | 3 | 7 || 10 Armour: Robe | 23 | 10 || 33 Dodge: Dodged | 32 | 12 || 44