Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9251258924325677046 44 Temporary1 the Magician (level 3, 0/19 HPs) Began as a Deep Elf Hedge Wizard on Oct 3, 2024. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:06:54 (1320 turns). Temporary1 the Magician (Deep Elf Hedge Wizard) Turns: 1320, Time: 00:06:55 Health: 0/19 AC: 2 Str: 7 XL: 3 Next: 39% Magic: 11/12 EV: 12 Int: 20 God: Gold: 62 SH: 0 Dex: 18 Spells: 12/13 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg + . . b - +0 robe rPois . c - +0 hat rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring "Duoth" {rElec rN+ Dex+4} HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (0 -> -4) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery h - the ring "Duoth" (left hand) {rElec rN+ Dex+4} (You found it on level 2 of the Dungeon) [ring of positive energy] Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Scrolls e - 2 scrolls of fog {unknown} f - a scroll of noise {unknown} i - a scroll of torment {unknown} k - a scroll of acquirement {unknown} Potions d - a potion of magic g - 2 potions of degeneration {unknown} j - 2 potions of curing {unknown} Skills: * Level 1.2 Short Blades * Level 2.7 Dodging + Level 2.4 Stealth * Level 5.7 Spellcasting + Level 2.3 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 20% 2d8 10% 2 Blink Tloc 20% N/A 11% 2 Call Imp Summ 20% N/A 11% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Summon Lightning Spire Summ/Air 7% 3d4 65% 4 Arcjolt Conj/Air 5% 1d15 88% 5 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder is heavily wounded. The endoplasm quivers. The adder closely misses you. The adder barely misses you. You closely miss the adder. The adder is heavily wounded. The adder closely misses you. You closely miss the adder. The adder is heavily wounded. The adder misses you. You hit the adder but do no damage. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. You hit the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You hit the adder. The adder is almost dead. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You hit the adder. You kill the adder! You feel very sick. Your Short Blades skill increases to level 1! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. You feel sick. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You die... ############## #......#.@J..# #.###..#..#..# #.# #..#..# .# #.# #..#..# # #####.# ##†##.## #.....# #..#..# #.....# #†.#..# ####.....# #..#..# ...#.....# #.....# You could see an endoplasm. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 3 bats An endoplasm (D:1) 4 goblins (D:1) A hobgoblin (D:2) 3 jackals (D:2) 4 ball pythons 3 frilled lizards (D:1) 4 kobolds 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Temporary1 the Deep Elf Hedge Wizard began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 332 | D:1 | Reached skill level 5 in Spellcasting 336 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/10 1027 | D:2 | Identified the ring "Duoth" {rElec rN+ Dex+4} 1060 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/12 1319 | D:2 | Reached skill level 1 in Short Blades 1320 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, serial_glass, glass_columns_a, glass_columns_a, chequers_big_river D:2: minmay_angry_zag, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.7 Short Blades | 1 | 1.2 Dodging | | 2.7 Stealth | | 2.4 Conjurations | | 2.3 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 25 Cast: Magic Dart || 51 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 29