Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Testfan the Magician (Djinni Conjurer) Turns: 346, Time: 00:04:28 Health: 15/15 AC: 3 Str: 6 XL: 1 Next: 66% Gold: 55 EV: 10 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) d - +0 whip rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 55 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) e - a +0 dagger Missiles b - a poisoned dart (quivered) Armour a - a +0 robe c - a +0 leather armour (worn) f - a +0 leather armour Scrolls c - 3 scrolls labelled NYOX YJAAT d - a scroll labelled ULATAT FAEXI e - a scroll labelled OXECEL KYTEO Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 5% 1 b - Searing Ray Conj 32% 2d5 9% 2 c - Fulminant Prism Conj/Alch 8% 3d7 50% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 50% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Clearing monster memory. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Okay, then. You encounter a hobgoblin. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! Sorry, you're not good enough to have a special ability. You aren't carrying any potions. Throw: 2 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (almost dead, 50% to hit) You throw a dart. The dart hits the hobgoblin. The hobgoblin is almost dead. Throw: dart (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (almost dead, 50% to hit) You throw a dart. The dart barely misses the hobgoblin. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You see here a hobgoblin corpse. There are no objects that can be picked up here. a hobgoblin corpse b - a poisoned dart You reach down and open the door. There is an open door here. Found 13 gold pieces. You now have 55 gold pieces (gained 13). #....# #.#......# #.##.# #.##.....# #.##.# #..'.....# #.##.# #..#.....# #.##.# ##..##...## #.##.# #...##...# #.##.# #..###...# #.##.# #..###...# #.##.# #...@##### #.##.# #.##.# #.##.# #.##.# #.##.# #.##.# #.##.######.##.# #.#.........##.# #.############.# #.############.# #..............# There are no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 frilled lizards (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Testfan the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Testfan set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 Illustrated notes Action || total ---------------------------++------- Attack: Normal || 20 Melee: Unarmed || 17 Whip || 3 Throw: Dart || 2 Cast: Magic Dart || 1 Stab: Sleeping || 2 Armour: Robe || 7 Dodge: Dodged || 8