Dungeon Crawl Stone Soup version 0.33-a0-1152-gc301a0fa6f (webtiles) character file. Game seed: 5161234366155460356 66 Thamoo the Vexing (level 4, 0/32 HPs) Began as a Coglin Hexslinger on Mar 29, 2025. Slain by Thamoo's ghost (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:50 (1738 turns). Thamoo the Vexing (Coglin Hexslinger) Turns: 1738, Time: 00:04:50 Health: 0/32 AC: 7 Str: 8 XL: 4 Next: 15% Magic: 5/5 EV: 9 Int: 13 God: Gold: 135 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . a - +1 sling {Djefatnebti} rCold . . . d - -2 sling {Francisco} rNeg . . . m - +0 ring mail rPois . l - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . o - +0 pair of boots Will ..... (no gizmo) Stlth + HPRegen 0.25/turn MPRegen 0.09/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Djefatnebti} d - a -2 sling (offhand) {Francisco} Armour l - a +0 helmet (worn) m - a +0 ring mail (worn) o - a +0 pair of boots (worn) Scrolls b - a scroll of poison c - a scroll of immolation {unknown} f - 2 scrolls of vulnerability {unknown} g - 2 scrolls of enchant armour {unknown} h - a scroll of fear {unknown} k - 3 scrolls of acquirement {unknown} q - 2 scrolls of identify {unknown} Potions e - a potion of lignification {unknown} i - a potion of resistance {unknown} j - a potion of attraction {unknown} n - a potion of cancellation {unknown} p - 2 potions of curing {unknown} r - 2 potions of heal wounds {unknown} s - a potion of might {unknown} t - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting + Level 2.9 Ranged Weapons - Level 2.0 Dodging - Level 1.0 Spellcasting + Level 3.6 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 30% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 52% 3 Freeze Ice 0% 1d3 65% 1 Summon Small Mammal Summ 0% N/A 65% 1 Inner Flame Hex/Fire 6% N/A 71% 3 Blink Tloc 0% N/A 78% 2 Call Imp Summ 0% N/A 78% 2 Lesser Beckoning Tloc 0% N/A 78% 2 Momentum Strike Conj/Tloc 0% 3d8 78% 2 Call Canine Familiar Summ 0% N/A 95% 3 Frozen Ramparts Ice 0% 1d1 95% 3 Hailstorm Conj/Ice 0% 3d5 95% 3 Cause Fear Hex 5% N/A 89% 4 Dimensional Bullseye Hex/Tloc 2% N/A 99% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Thamoo's ghost, weakling SpHs Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shoot a sling bullet. The sling bullet misses Thamoo's ghost. You shoot a sling bullet. The sling bullet hits Thamoo's ghost but does no damage. Thamoo's ghost closely misses you. Thamoo's ghost hits you but does no damage. You shoot a sling bullet. The sling bullet misses Thamoo's ghost. You shoot a sling bullet. The sling bullet hits Thamoo's ghost! Thamoo's ghost is heavily damaged. Thamoo's ghost hits you. You shoot a sling bullet. The sling bullet closely misses Thamoo's ghost. You shoot a sling bullet. The sling bullet closely misses Thamoo's ghost. Thamoo's ghost hits you but does no damage. x2 You shoot a sling bullet. The sling bullet misses Thamoo's ghost. You shoot a sling bullet. The sling bullet closely misses Thamoo's ghost. Thamoo's ghost closely misses you. You shoot a sling bullet. The sling bullet barely misses Thamoo's ghost. You shoot a sling bullet. The sling bullet barely misses Thamoo's ghost. Thamoo's ghost hits you but does no damage. x2 You shoot a sling bullet. The sling bullet closely misses Thamoo's ghost. You shoot a sling bullet. The sling bullet closely misses Thamoo's ghost. Thamoo's ghost hits you. You shoot a sling bullet. The sling bullet closely misses Thamoo's ghost. You shoot a sling bullet. The sling bullet misses Thamoo's ghost. Thamoo's ghost hits you. * * * LOW HITPOINT WARNING * * * Thamoo's ghost hits you but does no damage. Thamoo's ghost attacks as it pursues you! Thamoo's ghost hits you. * * * LOW HITPOINT WARNING * * * Thamoo's ghost attacks as it pursues you! Thamoo's ghost hits you. You die... #..####............# #)......#####†.##### #.####### #..# #.# #).# #.# #..# #.# #..# #.# #..# #.# ########..####### #.####...W@........... #......#.......####### ###..###.###...# #.....#.# ###.# #.#'#.#.# #.####.# ###~###.#####.....## ##~###.##.........# #~# #.##.########... #~# #.##.# # You could see Thamoo's ghost. Vanquished Creatures An adder (D:3) A dart slug (D:2) 2 ribbon worms (D:3) 4 endoplasms 2 giant cockroaches A hobgoblin (D:2) 2 quokkas (D:1) 6 ball pythons 12 bats 5 frilled lizards 6 goblins 4 kobolds 7 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Thamoo the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 26 | D:1 | Reached skill level 1 in Fire Magic 201 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 372 | D:1 | Reached skill level 3 in Hexes 376 | D:1 | Learned a level 2 spell: Jinxbite 1138 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 1380 | D:2 | Found a faded altar of an unknown god. 1393 | D:2 | Identified the +2 rapier of Mayhem {spect, rF+ Dex+4} 1652 | D:3 | Reached XP level 4. HP: 32/32 MP: 5/5 1704 | D:3 | Found a runed translucent door. 1704 | D:3 | Noticed Thamoo's ghost (weakling SpHs) 1738 | D:3 | Slain by Thamoo's ghost Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_venn D:3: layout_loops_ring, ebering_ghost_sewer_d Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 1 | 1.0 Ranged Weapons | 2 | 2.9 Dodging | 2 | 2.0 Hexes | 3 | 3.6 Fighting | | 1.0 Spellcasting | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 218 | 44 || 262 Armour: Robe | 11 | || 11 Ring mail | 12 | 28 || 40 Dodge: Dodged | 14 | 7 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1785 | 1679 | 106 | 0 | 1364 | 3 | 595.0 | Dungeon | 1785 | 1679 | 106 | 0 | 1364 | 3 | 595.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1148 daAuts D:2: 393 daAuts D:3: 244 daAuts