Dungeon Sprint DCSS version 0.32-a0-2149-g8529b04c42 (webtiles) character file. Game seed: 11078211952628413440 86 That1Guy the Magician (level 4, -8/31 HPs) Began as a Djinni Conjurer on Aug 18, 2024. Killed from afar by a white imp (19 damage) ... with a puff of frost ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:40 (45 turns). That1Guy the Magician(Djinni Conjurer) Turns: 45, Time: 00:00:40 Health: -8/31 AC: 2 Str: 6 XL: 4 Next: 78% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.5 Spellcasting + Level 7.5 Conjurations + Level 7.5 Hexes + Level 7.5 Summonings + Level 7.5 Necromancy + Level 7.5 Translocations + Level 7.5 Fire Magic + Level 7.5 Ice Magic + Level 7.5 Air Magic + Level 7.5 Earth Magic + Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 3% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 3% 4 e - Freeze Ice 100% 1d10 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Conjurations skill gained 3 levels and is now at level 7! Your Hexes skill gained 3 levels and is now at level 7! Your Summonings skill gained 3 levels and is now at level 7! Your Necromancy skill gained 3 levels and is now at level 7! Your Translocations skill gained 3 levels and is now at level 7! Your Fire Magic skill gained 3 levels and is now at level 7! Your Ice Magic skill gained 3 levels and is now at level 7! Your Air Magic skill gained 3 levels and is now at level 7! Your Earth Magic skill gained 3 levels and is now at level 7! Your Alchemy skill gained 3 levels and is now at level 7! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'e'. You have reached level 4! You feel agile. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 whip of draining (83% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the white imp. The white imp is heavily wounded. The searing ray hits the shadow imp. The shadow imp is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +2 whip of draining. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the white imp. The white imp is almost dead. The searing ray hits the shadow imp! You kill the shadow imp! The white imp gestures at you. The puff of frost hits you!! You feel a terrible chill! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +s....s.5)@.†...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion and a white imp. Vanquished Creatures An ogre (D) A gnoll (D) A shadow imp (D) An endoplasm (D) 2 hobgoblins (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | That1Guy the Djinni Conjurer began the quest for the Orb. 0 | D | That1Guy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 32 | D | Noticed a scorpion 32 | D | Noticed an ogre 43 | D | Killed an ogre 44 | D | Reached XP level 2. HP: 13/21 MP: 0/0 44 | D | Reached XP level 3. HP: 16/25 MP: 0/0 44 | D | Learned a level 1 spell: Freeze 44 | D | Reached XP level 4. HP: 20/31 MP: 0/0 45 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 7 | 7.5 Conjurations | 7 | 7.5 Hexes | 7 | 7.5 Summonings | 7 | 7.5 Necromancy | 7 | 7.5 Translocations | 7 | 7.5 Fire Magic | 7 | 7.5 Ice Magic | 7 | 7.5 Air Magic | 7 | 7.5 Earth Magic | 7 | 7.5 Alchemy | 7 | 7.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 15 | || 15 Searing Ray | | 1 || 1 Armour: Robe | | 2 || 2 Dodge: Dodged | 3 | || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 45 | 45 | 0 | 15 | 3 | 1 | 45.0 | Dungeon | 45 | 45 | 0 | 15 | 3 | 1 | 45.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 45 daAuts