Dungeon Sprint DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 1047175374876763492 8 That1Guy the Conjurer (level 2, -1/13 HPs) Began as a Felid Conjurer on Sept 10, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:39 (111 turns). That1Guy the Conjurer (Felid Conjurer) Turns: 111, Time: 00:01:39 Health: -1/13 AC: 1 Str: 3 XL: 2 Next: 0% Magic: 5/7 EV: 16 Int: 21 God: Gold: 0 SH: 0 Dex: 14 Spells: 6/7 levels left Lives: 0 Deaths: 1 rFire . . . (weapon unavailable) rCold . . . (shield unavailable) rNeg . . . (body armour unavailable) rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no teleportation @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: Convert to Beogh You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions b - a potion of curing e - a potion of berserk rage Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 4.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. The shadow imp shouts, "Disclaim thyself, thou puking nose-picking nightsoil!" Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. You don't have enough magic to cast this spell. Magic courses through your body. The scorpion stings you. You die... You rejoin the land of the living... As you open the door, it creaks loudly! An orc wizard, an orc and 4 orc priests come into view. The orc priest shouts! x3; The orc wizard shouts! The orc priest miscasts a cantrip. Found 300 gold pieces. The magic dart hits the orc priest. The orc priest is lightly wounded. The orc shouts! You hear a shout! x2 The orc priest closely misses you. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest looks braver for a moment. The orc priest calls down the wrath of Beogh upon you. You barely resist. The magic dart hits the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ▓