Dungeon Sprint DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 5440743228127393346 37 That1Guy the Ducker (level 3, 0/25 HPs) Began as a Djinni Conjurer on Sept 10, 2024. Slain by a sleepcap (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:17 (54 turns). That1Guy the Ducker (Djinni Conjurer) Turns: 54, Time: 00:01:17 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 62% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 5.6 Dodging - Level 1.5 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Apportation Tloc 52% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The sleepcap releases spores at you but does no damage. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The sleepcap closely misses you. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the ice beast but does no damage. The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. The searing ray misses the jackal. (Press . to maintain the ray.) The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap! The sleepcap is severely damaged. The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the bombardier beetle! You kill the bombardier beetle! The searing ray misses the jackal. * * * LOW HITPOINT WARNING * * * The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Your Dodging skill gained 2 levels and is now at level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'e'. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. You die... ▓+▓ ▓.▓ ▓.▓ ▓.▓ ▓h▓ ▓Y▓ ▓)▓ ▓f▓ ▓@▓ ▓.▓ ▓.▓ ▓†▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ You could see an ice beast, a sleepcap and a jackal. Vanquished Creatures A bombardier beetle (D) An orc (D) A ball python (D) A giant cockroach (D) A goblin (D) A jackal (D) A kobold (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | That1Guy the Djinni Conjurer began the quest for the Orb. 0 | D | That1Guy set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 9 | D | Reached skill level 3 in Dodging 12 | D | Reached XP level 2. HP: 13/21 MP: 0/0 45 | D | Noticed a bombardier beetle 45 | D | Noticed an ice beast 53 | D | Killed a bombardier beetle 53 | D | HP: 1/21 [sleepcap (3)] 54 | D | Reached skill level 5 in Dodging 54 | D | Reached XP level 3. HP: 1/25 MP: 0/0 54 | D | Learned a level 1 spell: Apportation 54 | D | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 5 | 5.6 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 54 | 54 | 0 | 25 | 0 | 1 | 54.0 | Dungeon | 54 | 54 | 0 | 25 | 0 | 1 | 54.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 54 daAuts