Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15002525000996744061 55 ThatsCrazy the Apothecary (level 3, -3/24 HPs) Began as a Merfolk Alchemist on Apr 29, 2024. Splashed by a jelly's acid (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (2192 turns). ThatsCrazy the Apothecary (Merfolk Alchemist) Turns: 2192, Time: 00:03:01 Health: -3/24 AC: -4 Str: 8 XL: 3 Next: 93% Magic: 1/7 EV: 12 Int: 16 God: Gold: 94 SH: 0 Dex: 14 Spells: 6/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . f - scarf {+Inv} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: corroded A: (nimble swimmer 2), mertail a: Evoke Invisibility You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons h - a +0 heavy spear Armour c - a +0 leather armour (worn) f - a scarf of invisibility (worn) g - a +0 ring mail Jewellery i - an amulet of faith Talismans e - a flux talisman Scrolls d - 2 scrolls of identify {unknown} j - a scroll of enchant armour {unknown} Potions a - a potion of brilliance {unknown} b - a potion of magic k - a potion of resistance {unknown} Skills: + Level 0.1 Armour + Level 2.8 Dodging + Level 2.2 Stealth + Level 0.4 Unarmed Combat + Level 2.7 Spellcasting + Level 1.0 Conjurations + Level 4.9 Alchemy * Level 1.0 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 16% 2 Magic Dart Conj 20% 1d4 19% 1 Searing Ray Conj 10% 2d4 26% 2 Apportation Tloc 4% N/A 28% 1 Necrotise Necr 8% 1d4 28% 1 Summon Small Mammal Summ 8% N/A 28% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 36% 3 Olgreb's Toxic Radiance Alch 18% N/A 36% 4 Fulminant Prism Conj/Alch 5% 3d7 63% 4 Sticky Flame Fire/Alch 10% 2d5 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History There is an open door here. The sting misses the frilled lizard. The sting hits the jelly. The jelly partially resists. The jelly is lightly wounded. The frilled lizard bites you. The sting hits the jelly. The jelly partially resists. The jelly is poisoned. The jelly is moderately wounded. The frilled lizard misses you. The jelly hits you but does no damage. The sting hits the jelly. The jelly looks even sicker. The jelly is moderately wounded. The frilled lizard misses you. The jelly hits you. The acid corrodes you! You are splashed with acid! The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is heavily wounded. The frilled lizard barely misses you. The jelly closely misses you. The frilled lizard closely misses you. Found a dark potion. The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! The sting hits the jelly. The jelly partially resists. The jelly looks even sicker. The jelly is severely wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, very poisoned, 100% to hit) The sting hits the jelly. The jelly partially resists. The jelly looks as sick as possible! The jelly is severely wounded. The jelly hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! You die... .# #.#.#.# #.#.##.##...##.#.# .# #.#.#.# #.#.##(##...##.#.# .# ########....#####..##.#.## .. ##...##.....##...##.#....<# ##.....##.).##.....##....... ###.......#†..#.......##...... #.#.......'...'†......###.#.#. #.#.......#...#†......###.#.#. #.##.....##..@##.....##.#.#.#. #.###...###..J###...##.#.....) #.# ##### #...# #####.###..... #.###...# #...# ##.###..^# #.##.....##.†.# . ##.#.#... #<#.......#...#.... ####.#.# #.#..?....'...'....! ##.#.## #.#.......#...#..... ##.##### #.##.....##...##.... #...# #. You could see a jelly (extremely poisoned). Vanquished Creatures An adder (D:2) 2 dart slugs (D:2) A ribbon worm (D:2) 4 giant cockroaches (D:1) 5 goblins 6 hobgoblins A kobold (D:2) 3 quokkas A ball python (D:2) 4 bats 4 frilled lizards 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThatsCrazy the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 540 | D:1 | Reached skill level 1 in Conjurations 1181 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 2072 | D:2 | Reached skill level 1 in Shapeshifting 2192 | D:2 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_basic, corexii_item_surrounded_by_moat D:2: kennysheep_six_static_rooms, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.0 Shapeshifting | 1 | 1.0 Armour | | 0.1 Dodging | | 2.8 Stealth | | 2.2 Unarmed Combat | | 0.4 Spellcasting | | 2.7 Alchemy | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 17 Cast: Sting || 79 Armour: Robe || 3 Leather armour || 30 Dodge: Dodged || 29