ThatsCrazy Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -1, D:1) a +0 ring mail (3, 0, D:1) a +0 sling (15, 14, D:1) a +0 ring mail (16, -1, D:1) a +0 leather armour (24, -7, D:1) a beast talisman (25, -7, D:1) a +0 club (31, -30, D:1) a +0 whip (37, -16, D:1) a +0 flail (41, -14, D:1) a +0 club (46, 3, D:1) 6 stones Level 2 of the Dungeon [Shop] Daent's Antique Weapon Emporium a +0 quarterstaff (112 gold) a +3 trident (574 gold) a +0 dagger (56 gold) a +0 sling (42 gold) a +0 falchion (84 gold) the +12 lajatang "Ibisaecy" {flame, rF+ Str+2} (2903 gold) Str+2: It affects your strength (+2). rF+: It protects you from fire. the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (2312 gold) Will+: It increases your willpower. a +1 rapier of venom (330 gold) a +2 heavy spear (487 gold) a +1 sling of draining (271 gold) a +0 mace (84 gold) (0, 0, D:2) a +0 morningstar a +0 scale mail (2, -10, D:2) a +0 dagger (25, 4, D:2) a ring of wizardry a ring of wizardry (35, 8, D:2) 5 stones (43, -36, D:2) a +0 short sword Level 3 of the Dungeon (17, -18, D:3) a +1 flail of protection (22, -8, D:3) a staff of air (49, 8, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 scythe a +0 robe (2, 0, D:4) a +0 hand axe a +0 leather armour a +2 dagger of protection (5, 3, D:4) a +0 short sword a +0 ring mail (7, 3, D:4) a +1 flail of draining a +0 leather armour (12, 38, D:4) a +0 dagger of speed (22, 42, D:4) a +0 club a +0 dagger a +0 club a +0 animal skin a +0 helmet a +0 club a +0 club a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 dagger (33, 48, D:4) a +0 short sword a +0 robe (48, 48, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Idapsehe's Distillery a potion of enlightenment (55 gold) a potion of invisibility (88 gold) 2 potions of haste (220 gold) a potion of degeneration (11 gold) a potion of enlightenment (55 gold) a potion of haste (110 gold) a potion of attraction (33 gold) (0, 0, D:5) a +0 sling (2, -11, D:5) a serpent talisman (2, -9, D:5) a +0 club a +0 dagger a +0 robe a +3 antimagic hand axe a +0 ring mail (9, -9, D:5) 6 poisoned darts (10, -10, D:5) a +0 war axe a +0 chain mail (17, 9, D:5) a +0 dagger a +0 robe (24, 19, D:5) a +0 quarterstaff (43, -6, D:5) a +1 falchion of freezing (46, -7, D:5) 5 stones Level 6 of the Dungeon (0, 0, D:6) a +0 glaive a +0 orcbow (2, -8, D:6) a +0 orcbow (2, 3, D:6) a +0 halberd (24, 4, D:6) a +0 leather armour (27, 3, D:6) a +0 trident a +0 robe (28, 4, D:6) a +4 spear a +0 robe (28, 5, D:6) a +0 spear a +0 robe a +0 spear a +0 robe a +1 scimitar a +0 robe (29, -1, D:6) 6 stones (35, 6, D:6) a staff of fire (36, -1, D:6) a +0 morningstar Level 7 of the Dungeon (7, -2, D:7) a +0 chain mail a +0 falchion (10, -15, D:7) a +0 robe (10, -9, D:7) a +0 falchion (11, -11, D:7) a +0 short sword a boomerang a +0 leather armour (12, -17, D:7) a +0 hand axe (13, -20, D:7) a +0 robe a +0 halberd a +0 chain mail (23, 1, D:7) a +0 ring mail (23, 2, D:7) 2 potions of degeneration Level 8 of the Dungeon (0, 0, D:8) a -2 hand axe a -3 long sword a -2 short sword (2, 1, D:8) a -1 mace (5, -4, D:8) a -2 mace (44, -8, D:8) a +0 hand axe a +0 plate armour a +0 dagger (45, -8, D:8) a +0 club a +0 scale mail (45, -7, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 club (10, -2, D:9) a +0 battleaxe 2 boomerangs a +5 plate armour of ponderousness (12, -3, D:9) a +0 flail (44, -24, D:9) a +2 war axe of flaming +0 acid dragon scales Level 10 of the Dungeon [Shop] Seutsu's Assorted Antiques a potion of might (120 gold) a ring of fire (750 gold) the +5 halberd of Rarhuab {spect, *Slow rElec SInv} (1428 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. a +0 chain mail (135 gold) a +0 chain mail (135 gold) a wand of flame (10) (210 gold) a +0 dagger (60 gold) (0, 7, D:10) a throwing net (11, 30, D:10) the +0 robe "Hiqaumun" {rC+} rC+: It protects you from cold. Level 11 of the Dungeon (10, -6, D:11) a +0 dagger a +0 robe a +1 broad axe a +0 scale mail (20, -29, D:11) a +0 long sword (21, -32, D:11) a +0 whip a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +1 dire flail of protection a +0 giant club (1, 15, D:12) a +0 dire flail (2, 16, D:12) the +10 dark maul {heavy} (5, -9, D:12) a +0 giant spiked club a +0 giant spiked club (19, -18, D:12) a +0 robe (33, 12, D:12) a +0 whip (42, -16, D:12) a +0 robe Level 14 of the Dungeon (0, 0, D:14) a +0 giant club (1, 0, D:14) a +0 giant club (2, 1, D:14) a +0 giant club (23, 4, D:14) a +0 mace (23, 6, D:14) a +0 falchion (25, 4, D:14) a +0 spear (25, 6, D:14) a +0 hand axe (36, -1, D:14) a wand of paralysis (6) (38, -2, D:14) a scroll of identify (40, 0, D:14) a +0 sling Level 15 of the Dungeon (0, 1, D:15) 3 large rocks Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 spear (22, 35, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (22, 16, Lair:2) a +0 trident (25, 14, Lair:2) a +0 orcbow Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (22, 13, Lair:4) a +0 war axe a +0 leather armour Level 5 of the Lair of Beasts (4, -4, Lair:5) the +8 long sword of the Feather {heavy, Fly rC+ Dex-3 SInv} Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (12, -28, Lair:5) a +0 scale mail (13, -26, Lair:5) a +0 orcbow (14, -27, Lair:5) a +0 orcbow (14, -25, Lair:5) a +0 orcbow a +0 orcbow (48, 1, Lair:5) the +10 dagger of Supply {flame, rF- rC+++ rCorr Int+4} Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. (65, -35, Lair:5) a staff of death (68, -32, Lair:5) a +0 short sword (70, -51, Lair:5) the staff "Grim Tooth" {rElec rN+ Str+3 Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, -33, Lair:5) a +0 sling (72, -33, Lair:5) a +0 chain mail Level 1 of the Shoals (0, 0, Shoals:1) a +0 plate armour (0, 13, Shoals:1) a +0 trident (2, 12, Shoals:1) a +0 trident a +0 war axe (9, 22, Shoals:1) a +0 shortbow (15, 10, Shoals:1) a +0 helmet (16, -9, Shoals:1) a +0 spear a +0 sling (16, -4, Shoals:1) 3 stones (17, -8, Shoals:1) a +0 sling (17, -7, Shoals:1) a +0 sling a +0 spear a +0 club a +0 quarterstaff (17, -2, Shoals:1) a +0 ring mail (18, -8, Shoals:1) a +0 sling (22, 33, Shoals:1) a +0 scale mail (25, -2, Shoals:1) a +0 ring mail (26, -8, Shoals:1) 8 stones (28, 16, Shoals:1) a +0 plate armour (44, 32, Shoals:1) a +0 helmet Level 2 of the Shoals (5, 49, Shoals:2) a harpy corpse (skeletalised by now) (6, 52, Shoals:2) a +0 trident a harpy corpse (skeletalised by now) (8, 52, Shoals:2) a harpy corpse (skeletalised by now) Level 3 of the Shoals (0, 0, Shoals:3) a +0 dagger (6, -1, Shoals:3) a +0 rapier (8, -5, Shoals:3) a +0 spear (10, -10, Shoals:3) a +0 trident a merfolk corpse (14, -15, Shoals:3) a +3 shortbow Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (17, 10, Slime:5) the +9 rapier of Gin and Tonic {venom, rF+ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (20, 13, Slime:5) the +1 robe of the Good {^Drain rPois Dex+6} Dex+6: It affects your dexterity (+6). rPois: It protects you from poison ^Drain: It drains your maximum health when unequipped. (20, 14, Slime:5) the +1 quarterstaff of Virtue {venom, ^Fragile rPois Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison ^Fragile: It will be destroyed if unequipped. (21, 13, Slime:5) the +3 glaive of Pararuri {freeze, rPois rCorr} rPois: It protects you from poison rCorr: It protects you from acid and corrosion.