ThatsCrazy Level 1 of the Dungeon [Shop] Niedizah's Book Shoppe Sif Muna's Volume of Leadership and Sinister Rites (528 gold) Spells Type Level a - Anguish Hexes/Necromancy 4 b - Animate Armour Summoning/Earth 4 c - Summon Lightning Spire Summoning/Air 4 d - Infestation Necromancy 8 a book of Vapours (286 gold) a book of Frost (220 gold) a book of Armaments (396 gold) a book of Transmutation (308 gold) a book of Misfortune (374 gold) a book of Chaos (550 gold) a Young Poisoner's Handbook (220 gold) a book of Blasting (308 gold) a book of Sloth (440 gold) [Shop] Gotog's Book Emporium the Directory of Kinetic Energy and Conduction (224 gold) Spells Type Level a - Swiftness Air 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 a book of the Tundra (420 gold) a book of Spatial Translocations (252 gold) a book of Decay (560 gold) a book of Air (308 gold) a book of Sloth (560 gold) a book of Battle (364 gold) a book of Minor Magic (224 gold) a Necronomicon (756 gold) a book of Blood (392 gold) [Shop] Goud's Antique Weapon Emporium a +0 club (24 gold) a +0 mace (72 gold) the +5 scythe "Finisher" {speed, execute} (1056 gold) a +3 antimagic sling (516 gold) a +0 trident of venom (148 gold) a +1 whip of freezing (276 gold) a +0 whip (60 gold) a +0 dagger (48 gold) [Shop] Tikhurph's Jewellery Boutique a +4 ring of protection (432 gold) a blade talisman (360 gold) a storm talisman (960 gold) a ring of protection from fire (300 gold) a ring of protection from fire (300 gold) a ring of poison resistance (240 gold) a ring of see invisible (180 gold) a ring of resist corrosion (240 gold) the dreamshard necklace {Acrobat *Dream} (2400 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. an amulet of regeneration (360 gold) (0, 0, D:1) a +0 whip (4, 9, D:1) a +0 leather armour (8, 25, D:1) a +0 dagger a stone a +0 dagger (11, -2, D:1) a +0 dagger (15, 22, D:1) a +0 dagger (17, 28, D:1) a +0 dagger (20, 15, D:1) a +0 dagger a +0 short sword a +0 short sword (27, -4, D:1) a +0 dagger (29, -8, D:1) a +0 cloak (30, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 8 stones (14, 3, D:2) a +0 club a +0 leather armour a +0 hand axe a +1 ring mail of cold resistance (16, 3, D:2) a +0 flail (17, 3, D:2) a +0 club a +0 hand axe a +0 dagger 4 stones (18, -3, D:2) 5 stones (20, -14, D:2) a +0 dagger (21, 16, D:2) a +0 robe (22, -9, D:2) a +0 whip (27, 10, D:2) a +0 hand axe (33, -1, D:2) a +0 cloak (39, 3, D:2) a +0 animal skin (42, 15, D:2) a +0 hand axe (44, -5, D:2) a +0 club (44, -4, D:2) a +0 club a +0 robe (45, -2, D:2) a +0 robe (51, 18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (14, 24, D:3) an adder corpse (15, 20, D:3) a +0 short sword 5 stones a kobold corpse (18, 0, D:3) a bat corpse (skeletalised by now) (18, 16, D:3) an adder corpse (22, 16, D:3) an adder corpse (skeletalised by now) (23, 11, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, 11, D:3) a jackal corpse (skeletalised by now) (25, 15, D:3) a +0 long sword (27, 17, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (2, 1, D:4) a +0 dagger a +0 robe a dart slug corpse (3, 2, D:4) a +0 dagger an adder corpse (10, -2, D:4) a +0 rapier (10, 1, D:4) a +0 dagger a stone (12, -3, D:4) a howler monkey corpse (15, -5, D:4) 14 gold pieces