Seeded DCSS version 0.32-a0-2131-g2c87f10760 (webtiles) character file. Game seed: 12903918053416639497 (custom seed) 0 ThatsCrazy the Chiller (level 1, 15/15 HPs) Began as a Merfolk Wanderer on Aug 17, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). ThatsCrazy the Chiller(Merfolk Wanderer) Turns: 0, Time: 00:00:07 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 16 God: Gold: 0 SH: 4 Dex: 11 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of heal wounds Skills: + Level 1.1 Fighting + Level 1.3 Dodging + Level 2.0 Shields + Level 2.0 Spellcasting + Level 1.0 Summonings + Level 2.1 Ice Magic + Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 13% 1 Summon Small Mammal Summ 16% N/A 21% 1 Summon Ice Beast Ice/Summ 6% N/A 43% 3 Call Canine Familiar Summ 4% N/A 52% 3 Hailstorm Conj/Ice 5% 3d5 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, ThatsCrazy the Merfolk Wanderer. Game seed: 12903918053416639497 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of heal wounds, a +0 robe, a +0 buckler; and the following spells available to memorise: Freeze, Summon Small Mammal, Summon Ice Beast, Call Canine Familiar, Hailstorm. Your health is already full. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ß. .ß #. .# ß. .ß ##.#.## # ß...ß # ß#ß#ß#...#ß#ß#ß ............... #...@...# ............... ß#ß#ß#...#ß#ß#ß # ß...ß # ##.#.## ß. .ß #. .# ß. .ß There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ThatsCrazy the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | ThatsCrazy set off with the following items: a +0 dagger, a | potion of heal wounds, a +0 robe, a +0 buckler; and the | following spells available to memorise: Freeze, Summon | Small Mammal, Summon Ice Beast, Call Canine Familiar, | Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, nicolae_ecumenical_snake_handling, hangedman_glass_teeth Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+