TheBeaver Level 1 of the Dungeon [Shop] Dytior's Armour Boutique a +0 robe (9 gold) an orb of energy (121 gold) a +1 plate armour of willpower (330 gold) a +0 ring mail (44 gold) an orb of pyromania (286 gold) (0, 0, D:1) a +0 whip 4 stones (7, -23, D:1) a +0 club 3 stones (8, -24, D:1) a +0 dagger (11, -3, D:1) a +0 leather armour (13, -17, D:1) a +0 club a stone (14, 8, D:1) a +0 robe (26, -38, D:1) a +0 short sword (35, -22, D:1) a +0 sling (38, 8, D:1) a +0 dagger (49, -14, D:1) a +0 hand axe (50, -5, D:1) a +0 dagger Level 2 of the Dungeon (28, -5, D:2) a +0 quarterstaff (30, 16, D:2) a +0 short sword (38, -6, D:2) a +0 short sword Level 3 of the Dungeon (4, 5, D:3) a rat skeleton (11, 13, D:3) a +0 short sword (13, 3, D:3) a +0 dagger (14, 10, D:3) a +0 flail a +0 leather armour (41, 20, D:3) a +0 leather armour (44, 12, D:3) a +0 dagger (49, -6, D:3) a +0 flail (50, -8, D:3) a +0 flail (52, -9, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword a +0 leather armour (1, 0, D:4) a +0 flail a +0 chain mail (2, -17, D:4) a +0 club (3, -1, D:4) a +0 club (16, -2, D:4) a +0 war axe (19, -29, D:4) a +0 giant club a +0 whip a +0 robe (29, 12, D:4) a +0 dagger (30, -11, D:4) a +0 leather armour (30, -2, D:4) a +0 mace (39, -11, D:4) 4 large rocks (48, 0, D:4) a +0 whip (49, -1, D:4) a +0 dagger a +0 robe (49, 0, D:4) a +0 club (50, 0, D:4) a +0 club Level 5 of the Dungeon [Shop] Hiabuf's Weapon Boutique a +0 quarterstaff (50 gold) 3 atropa-tipped darts (27 gold) a +0 short sword (30 gold) a +0 sling (15 gold) 5 silver javelins (450 gold) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (571 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. a +0 mace (30 gold) 5 poisoned darts (30 gold) a +0 short sword (30 gold) [Shop] Zeozavol's Weapon Emporium the +8 arc blade {discharge, rElec} (840 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 long sword (49 gold) a +0 flail (49 gold) a +0 dagger (28 gold) a +0 rapier (77 gold) the +7 orcbow of Distant Shores {speed, rC+ Dex+3 SInv} (1001 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 short sword (42 gold) a +0 shortbow (42 gold) a +0 dagger (28 gold) (0, 0, D:5) a human corpse (skeletalised by now) (1, 2, D:5) a +0 dagger (2, 19, D:5) a +0 leather armour (7, 11, D:5) a +0 flail (8, 9, D:5) a +0 short sword a +0 leather armour (8, 10, D:5) a +0 flail a +0 leather armour (9, 10, D:5) a +0 falchion a +0 hand axe 3 boomerangs (13, 15, D:5) a +0 mace an orc skeleton (18, 18, D:5) a +0 giant club (24, -3, D:5) 3 large rocks (25, -12, D:5) a +0 club a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +2 morningstar of protection (7, 17, D:6) a +0 dagger a +0 robe (8, 2, D:6) a +0 leather armour (26, -11, D:6) a +0 club (27, 8, D:6) a +0 leather armour (28, 41, D:6) a +0 ring mail a +0 pair of boots (44, 16, D:6) a +1 antimagic orcbow (51, 24, D:6) a +0 halberd Level 7 of the Dungeon (1, 15, D:7) a +0 robe (7, -7, D:7) a potion of mutation (11, -10, D:7) 12 gold pieces (12, -6, D:7) 2 boomerangs (12, -5, D:7) a boomerang (13, -8, D:7) a boomerang a goblin corpse (13, -6, D:7) a boomerang (21, 0, D:7) a +0 robe a +0 dire flail a +0 robe a +0 robe a +4 hand axe a +0 robe a +0 long sword a +0 robe (30, 3, D:7) 14 gold pieces (40, 15, D:7) a +0 robe (44, 6, D:7) a +0 dagger the Ecumenical Temple a bailey (0, 0, Bailey) a +0 war axe a +0 ring mail (1, 2, Bailey) a +0 hand axe a +0 leather armour (3, 1, Bailey) a +0 war axe a +0 scale mail (4, 3, Bailey) a +0 hand axe a +0 leather armour