Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 15028164977618228821 7 TheChaosKIng the Magician (level 2, 0/6 HPs) Began as a Djinni Necromancer on Mar 24, 2025. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:04:01 (322 turns). TheChaosKIng the Magician (Djinni Necromancer) Turns: 322, Time: 00:04:02 Health: 0/6 AC: 0 Str: 7 XL: 2 Next: 10% Gold: 29 EV: 15 Int: 16 God: SH: 0 Dex: 13 rFire + + . k - melded +1 dagger (venom) rCold x . . (shield currently unavailable) rNeg . . . b - melded +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) %: infuse magic (-1 HP) @: flux-form, flying, glowing A: contaminating, flying, reduced hp, glow, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Begin Untransformation You were on level 1 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger k - a +1 dagger of venom (melded) Armour b - a +0 robe (melded) e - a +0 plate armour Talismans m - a flux talisman (active) Scrolls d - a scroll of immolation {unknown} f - a scroll of revelation {unknown} g - a scroll of fear {unknown} h - 2 scrolls of identify {unknown} l - a scroll of noise {unknown} Potions c - a potion of curing {unknown} i - a potion of might {unknown} j - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 3% 1 b - Grave Claw Necr 30% 2d9 5% 2 c - Vampiric Draining Necr 15% 2d7 11% 3 d - Animate Dead Necr 15% N/A 34% 4 e - Curse of Agony Necr 15% N/A 67% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are something dangerously unstable. Foes you strike become dangerously contaminated with magical radiation. You are flying. Your maximum health is decreased, since you lack skill for your form. You glow with magical radiation, making you easy to see. You are incapable of wielding weapons or throwing items. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a +1 dagger of venom; 5 stones; a kobold corpse k - a +1 dagger of venom Your +1 dagger of venom begins to drip with poison! k - a +1 dagger of venom (weapon) l - a scroll labelled MAFUVI ENTOCRA h - 2 scrolls labelled QAW LUYCLI (gained 1) Found 3 stones. Found a flux talisman. You see here a flux talisman. Found a book of Fire. Found 6 javelins. You now have 25 gold pieces (gained 12). You now have 29 gold pieces (gained 4). An endoplasm comes into view. You see here a flux talisman. m - a flux talisman You begin transforming. You continue transforming. x3 You turn into something dangerously unstable. Your +1 dagger of venom melds into your body. Your +0 robe melds into your body. Your +1 dagger of venom stops dripping with poison. The endoplasm quivers. The endoplasm jiggles. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 64%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm but do no damage. The endoplasm begins to glow. The endoplasm misses you. Your soul wisp touches the endoplasm but does no damage. You hit the endoplasm. The endoplasm glows dangerously bright. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! Ouch! That really hurt! You die... .# #...(.........(..# #.> .# #................# #.. .# #................######' .# #...........#+##....# #. <# #####:...........##.# ## ## #............##.# #. ####............##.###. #....*..........##..... #....Jp...##...###..... #.........####.###..... #..........# #.##.....( #.........## #.##...... #.........# #.##...... ########### #......... ########## You could see an endoplasm (heavy contam, weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A ball python (D:1) A rat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 6 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheChaosKIng the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | TheChaosKIng set off with the following spells memorised: | Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 176 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 322 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic Action || total ---------------------------++------- Melee: Dagger || 10 Unarmed || 2 Cast: Soul Splinter || 12 Armour: Robe || 4 Dodge: Dodged || 5 Form: Flux || 1