Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 8579168921631122810 9 TheChaosKIng the Magician (level 2, -1/21 HPs) Began as a Djinni Necromancer on Mar 25, 2025. Slain by a goblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:34 (309 turns). TheChaosKIng the Magician (Djinni Necromancer) Turns: 309, Time: 00:01:35 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 20% Gold: 13 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . c - +0 dagger (venom) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger c - a +0 dagger of venom (weapon) Armour b - a +0 robe (worn) Scrolls d - 3 scrolls of summoning {unknown} Skills: + Level 0.1 Long Blades - Level 0.1 Axes - Level 0.1 Maces & Flails - Level 0.1 Polearms - Level 0.1 Staves + Level 0.1 Ranged Weapons - Level 0.1 Throwing - Level 2.1 Dodging - Level 1.5 Stealth + Level 0.1 Shields + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy + Level 0.1 Invocations + Level 0.1 Evocations + Level 0.1 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 36% 4 e - Curse of Agony Necr 14% N/A 71% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal bites you. You barely miss the jackal. The jackal is lightly wounded. The jackal misses you. The jackal bites you but does no damage. The rat bites you but does no damage. You closely miss the jackal. The jackal is lightly wounded. The jackal stops to sniff the ground. The jackal barely misses you. The jackal completely misses you. The rat misses you. You hit the jackal. The jackal is poisoned. The jackal is almost dead. The jackal completely misses you. The jackal closely misses you. The rat bites you. The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. You kill the jackal! The jackal bites you. The rat bites you but does no damage. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The rat attacks as it pursues you! The rat bites you but does no damage. The goblin barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the rat. The rat is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat barely misses you. The goblin barely misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - rat A fragment of the rat's soul is dislodged from its body. The rat looks weaker. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The rat bites you but does no damage. The goblin hits you with a +0 club. You die... #.#...#.### #.#........ #.#.#....# ###........#.# .....#....#.# #.##.).#....... #.....hg......# #@r......# ##.*.....# . #.=......#.# ##.......... #........#.# #........... #..#.......##.# #..#..........# .. #..#...#....... You could see a jackal, a goblin, a rat (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 5 creatures vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheChaosKIng the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | TheChaosKIng set off with the following spells memorised: | Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 283 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 309 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, minmay_bisected Action || total ---------------------------++------- Melee: Dagger || 19 Cast: Soul Splinter || 16 Armour: Robe || 28 Dodge: Dodged || 23