TheGambler the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +0 shortbow of freezing (61, 26, D) a +2 sling of flaming (unseen) (62, 0, D) the staff of Xasmung {rElec rN+ Str+2 Summ Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (62, 1, D) a staff of alchemy (62, 9, D) the +8 hand axe "Moetaf Zeeh" {drain, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (62, 17, D) a staff of cold (unseen) (62, 26, D) a ring of resist corrosion (62, 27, D) a box of beasts (63, 0, D) the +6 rapier "Jagad" {antimagic, rPois} rPois: It protects you from poison. (63, 8, D) the +7 giant spiked club "Zoriat" {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (63, 16, D) a +2 orcbow of electrocution (63, 17, D) a staff of cold (63, 26, D) a manual of Short Blades (63, 27, D) a book of the Dragon (64, 17, D) a +3 dagger of flaming (unseen) (64, 26, D) the +0 chain mail of the Arcane {rC+++ MP+11 Int+3 Dex+3} rC+++: It renders you almost immune to cold. MP+11: It affects your magic capacity (+11). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (64, 27, D) a box of beasts (65, 26, D) a staff of air (unseen) (68, 3, D) a river rat corpse (skeletalised by now) (69, 32, D) a hell hound corpse (70, 8, D) a +0 whip a +4 great mace of protection an orc corpse (skeletalised by now) (70, 9, D) a +0 whip (still there?) a +5 heavy long sword (still there?) an orc corpse (skeletalised by now) (still there?) (71, 8, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (71, 16, D) the +3 flail of Dissap {holy, rElec rC+++ Str-4 Stlth+} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (71, 17, D) the +10 short sword "Yvikuoxenk" {drain, rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (71, 22, D) a swamp drake corpse (skeletalised by now) (71, 27, D) a +8 giant spiked club (72, 8, D) a +2 vampiric dagger a +0 robe a staff of cold an orc corpse (skeletalised by now) (72, 9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 22, D) a wyvern corpse (skeletalised by now) (73, 1, D) a ball python corpse (skeletalised by now) (73, 17, D) the +2 glaive of Pain and Death {freeze, rPois} rPois: It protects you from poison. (73, 26, D) a staff of fire