TheGrandWizardMan Level 1 of the Dungeon (8, 8, D:1) a quokka corpse (skeletalised by now) (12, -14, D:1) a +0 dagger (17, 1, D:1) a ball python skeleton (18, -3, D:1) a +0 short sword a stone a quokka skeleton (18, 1, D:1) a frilled lizard skeleton (26, 21, D:1) a bat corpse (skeletalised by now) (31, 1, D:1) a ball python corpse (skeletalised by now) (32, -9, D:1) a +0 dagger (35, -18, D:1) a quokka corpse (skeletalised by now) (40, 24, D:1) a +0 club (43, -13, D:1) a +0 ring mail (44, -9, D:1) a quokka skeleton (45, 20, D:1) a quokka corpse (skeletalised by now) (49, 20, D:1) a rat corpse (skeletalised by now) (53, 3, D:1) a +0 leather armour (54, -14, D:1) a quokka skeleton (57, 0, D:1) a ball python skeleton (58, 10, D:1) a hobgoblin skeleton (60, 7, D:1) a +0 club (64, -16, D:1) a +0 robe Level 2 of the Dungeon (5, -42, D:2) a ball python corpse (skeletalised by now) (9, 3, D:2) the +4 scale mail of Optimism {Harm rPois Str-2 Int-5 Slay+6} Harm: It increases damage dealt and taken. rPois: It protects you from poison. Str-2: It affects your strength (-2). Int-5: It affects your intelligence (-5). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (14, 7, D:2) a +0 dagger (28, -3, D:2) a rat skeleton (35, -15, D:2) a hobgoblin corpse (skeletalised by now) (38, -16, D:2) a +0 robe (41, -22, D:2) a +0 dagger (43, -43, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (46, -28, D:2) a +0 short sword a kobold skeleton (50, -3, D:2) a +0 tower shield Level 3 of the Dungeon (0, 0, D:3) 2 flux baubles (5, 34, D:3) the +7 sling of the Gloaming {freeze, rF+++ Str+3 Int-4} rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (8, 27, D:3) a +0 falchion (24, -17, D:3) a ball python skeleton (28, 3, D:3) a +0 robe (48, 7, D:3) a +0 club Level 4 of the Dungeon (11, 16, D:4) a +0 club (20, 33, D:4) a +0 short sword (27, 15, D:4) a +0 giant spiked club (28, 35, D:4) a +0 whip (29, 8, D:4) a +0 club (29, 12, D:4) a +0 spear (29, 14, D:4) a +0 mace (31, 12, D:4) a +0 dagger (37, 17, D:4) a quill talisman (38, 46, D:4) a +0 morningstar (44, 19, D:4) a potion of heal wounds (48, 20, D:4) a +0 club (49, 32, D:4) a +0 hand axe (52, 18, D:4) 10 gold pieces (53, 19, D:4) a +0 chain mail (54, 18, D:4) 18 gold pieces (55, 14, D:4) 13 gold pieces