TheGrandWizardMan Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -4, D:1) a +0 club (5, -3, D:1) a bat corpse (skeletalised by now) (8, -32, D:1) a +0 club (10, -19, D:1) a +0 pair of gloves (16, -42, D:1) a frilled lizard corpse (skeletalised by now) (28, -20, D:1) a +0 robe (30, -41, D:1) a +0 dagger (32, -9, D:1) a bat skeleton (32, -8, D:1) a +0 dagger (33, -29, D:1) a bat corpse (skeletalised by now) (46, -31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, 5, D:2) a +0 leather armour (9, -9, D:2) an adder skeleton (18, -17, D:2) a bat skeleton (19, -14, D:2) a +0 war axe (23, -8, D:2) 3 poisoned darts (23, 7, D:2) a +0 dagger a goblin skeleton (27, 0, D:2) a +0 hand axe (32, -12, D:2) a +0 short sword (35, -16, D:2) a +0 ring mail (37, 25, D:2) a bat skeleton (45, -18, D:2) a +0 dagger (45, 20, D:2) a hobgoblin skeleton (49, -16, D:2) a +0 club (50, -16, D:2) a +0 dagger (50, 8, D:2) an adder skeleton (55, 17, D:2) a quokka corpse (skeletalised by now) (60, -19, D:2) a +0 club (65, 28, D:2) a staff of earth Level 3 of the Dungeon (6, -2, D:3) a jackal corpse (skeletalised by now) Level 8 of the Dungeon