TheGrandWizardMan Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -4, D:1) a bat corpse (skeletalised by now) (13, 0, D:1) a +0 short sword (13, 20, D:1) a +0 leather armour (13, 35, D:1) a +0 dagger a goblin skeleton (14, 14, D:1) a +0 dagger a kobold skeleton (14, 15, D:1) a +0 dagger (14, 35, D:1) a +0 club a +0 club 4 stones a kobold skeleton (17, 4, D:1) an orb of guile (29, -6, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, 16, D:1) a rat skeleton (35, 40, D:1) a hobgoblin skeleton (47, 36, D:1) a +0 mace (50, 11, D:1) a +0 leather armour (55, 24, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip a kobold skeleton (9, -3, D:2) a +0 club (17, -15, D:2) a +0 club (19, 16, D:2) a +0 ring mail (20, 28, D:2) a ribbon worm corpse (22, 25, D:2) a rat corpse (26, -2, D:2) an adder skeleton (27, 17, D:2) a +0 chain mail (30, -2, D:2) a hobgoblin skeleton (37, 1, D:2) a +0 whip (49, -2, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of attraction (9, -4, D:3) a potion of might (10, -4, D:3) a scroll of poison (10, 0, D:3) a +0 club an orc corpse (11, 0, D:3) a +0 short sword (12, -4, D:3) a parchment of Sandblast (13, 1, D:3) a +0 dagger an orc corpse (14, 0, D:3) a +0 club a goblin corpse