TheGrandWizardMan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 10, D:1) a +0 helmet (3, 16, D:1) a rat corpse (skeletalised by now) (4, -13, D:1) a bat corpse (skeletalised by now) (9, 2, D:1) a +0 robe (15, 5, D:1) a +0 short sword a kobold corpse (skeletalised by now) (22, -12, D:1) a bat skeleton (23, -3, D:1) a bat corpse (skeletalised by now) (23, 15, D:1) a hobgoblin skeleton (24, 16, D:1) a quokka skeleton (25, -3, D:1) a rat corpse (skeletalised by now) (30, 22, D:1) a rat skeleton (32, 5, D:1) a +0 club (38, 7, D:1) a +0 troll leather armour (48, -19, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Lymamouz's Antique Weapon Emporium a +2 partisan of protection (428 gold) a +0 morningstar of concussion (168 gold) a +5 giant spiked club (621 gold) a +0 short sword (63 gold) a +0 trident (73 gold) a +0 whip (52 gold) the +1 long sword of the Inviting Scorpion {speed, rElec rF+ Str-2 Dex+4} (854 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 whip (52 gold) a +0 hand axe (63 gold) a +0 spear (63 gold) (0, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (4, 6, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (5, 7, D:2) a +0 whip (13, 17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 18, D:2) a +0 dagger a ball python corpse (skeletalised by now) (18, 19, D:2) a +2 rapier of holy wrath (20, -16, D:2) 2 poisoned darts (21, -6, D:2) a rat corpse (22, -6, D:2) a ball python corpse (22, -5, D:2) a +0 club (23, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (24, 31, D:2) a +0 ring mail (29, 26, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, 15, D:2) 4 atropa-tipped darts (30, 35, D:2) a +0 hand axe (30, 36, D:2) a +0 dagger 2 stones 2 javelins a frilled lizard corpse (skeletalised by now) (39, -9, D:2) a bat corpse (40, -12, D:2) a +0 club a goblin corpse Level 3 of the Dungeon