TheLastArgument Level 1 of the Dungeon (5, 8, D:1) a +0 short sword (14, 0, D:1) a +0 dagger (14, 1, D:1) a hobgoblin skeleton (16, 27, D:1) a +0 mace 2 scrolls of identify (16, 48, D:1) a hobgoblin corpse (skeletalised by now) (18, 30, D:1) a ball python corpse (skeletalised by now) (27, 7, D:1) a +0 club (36, 8, D:1) a hobgoblin skeleton (41, 0, D:1) a rimehorn talisman (42, -1, D:1) a +0 rapier (42, 0, D:1) a frilled lizard skeleton (45, 20, D:1) a +0 spear (45, 31, D:1) a rat corpse (skeletalised by now) (50, 17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Enkimyc's Distillery a potion of curing (unknown) (33 gold) 2 potions of enlightenment (unknown) (110 gold) a potion of berserk rage (unknown) (55 gold) a potion of might (44 gold) a potion of heal wounds (unknown) (88 gold) a potion of magic (unknown) (88 gold) a potion of brilliance (44 gold) a potion of curing (unknown) (33 gold) a potion of enlightenment (unknown) (55 gold) a potion of berserk rage (unknown) (55 gold) 2 potions of enlightenment (unknown) (110 gold) (0, 0, D:2) an inkwell talisman (1, -8, D:2) a +0 quarterstaff (4, -5, D:2) a +0 hand axe (5, -9, D:2) a +0 dagger of venom (unseen) (6, -11, D:2) a staff of fire (6, -10, D:2) a +0 dagger (7, -10, D:2) an adder skeleton (7, -4, D:2) a +0 robe (21, -6, D:2) a +0 helmet (28, 9, D:2) a hobgoblin corpse (skeletalised by now) (28, 10, D:2) an adder corpse (skeletalised by now) (29, -19, D:2) a rat corpse (skeletalised by now) (31, -3, D:2) a +0 short sword 5 stones a kobold skeleton (36, 0, D:2) a quokka skeleton (37, 3, D:2) a +0 leather armour (43, -21, D:2) a jackal corpse (skeletalised by now) (43, -19, D:2) a jackal skeleton (43, -17, D:2) a rat skeleton (44, -5, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (32, 13, D:3) a +0 dagger (35, -25, D:3) a +0 dagger (36, 15, D:3) a +0 whip a gnoll corpse (37, -21, D:3) a +0 hand axe (37, 15, D:3) a +0 flail a gnoll corpse (38, -13, D:3) a +0 antimagic hand axe an orc corpse (skeletalised by now) (39, -13, D:3) a +0 dagger a +0 leather armour (41, -13, D:3) a +0 hand axe (41, 22, D:3) a scroll of blinking (42, 24, D:3) a scroll of identify (43, 22, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (44, 24, D:3) a potion of heal wounds (45, 22, D:3) a potion of mutation (45, 23, D:3) 10 gold pieces (47, 8, D:3) a +0 club (53, -17, D:3) a ball python corpse (55, -12, D:3) a +0 club