Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4426837501871566688 1585 TheLastArgument the Conjurer (level 8, 0/41 HPs) Began as a Deep Elf Conjurer on Sept 21, 2026. Was an Initiate of Hepliaklqana. Constricted to death by a goblin rider (2 damage) ... on level 6 of the Dungeon. The game lasted 00:26:17 (4685 turns). TheLastArgument the Conjurer (Deep Elf Conjurer) Turns: 4685, Time: 00:26:18 Health: 0/41 AC: 5 Str: 4 XL: 8 Next: 61% Magic: 14/20 EV: 3 Int: 32 God: Hepliaklqana [......] Gold: 207 SH: 0 Dex: 13 Spells: 17/20 levels left rFire + . . (50%) i - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) f - +0 cloak rCorr . (100%) g - +0 pair of gloves SInv . c - +0 pair of boots Will ..... (no amulet) Stlth +++ d - ring of protection from fire HPRegen 0.26/turn e - +6 ring of intelligence MPRegen 0.34/turn %: no passive effects @: constricted A: magic regeneration a: Renounce Religion (0%) You were on level 6 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was noncommittal. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons b - a +0 short sword of freezing h - a +1 dagger of venom i - a +0 rapier (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) f - a +0 cloak (worn) g - a +0 pair of gloves (worn) Jewellery d - a ring of protection from fire (worn) e - a +6 ring of intelligence (worn) Wands a - a wand of flame (16) Scrolls c - 3 scrolls of poison {unknown} d - 8 scrolls of identify {unknown} e - 3 scrolls of noise {unknown} h - a scroll of teleportation {unknown} m - a scroll of fear {unknown} o - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of cancellation {unknown} j - a potion of haste {unknown} k - 3 potions of heal wounds {unknown} l - a potion of ambrosia {unknown} n - a potion of lignification {unknown} p - a potion of berserk rage {unknown} Skills: + Level 5.9 Dodging + Level 6.5 Stealth + Level 6.7 Spellcasting + Level 6.7 Conjurations + Level 5.0 Hexes + Level 4.1 Alchemy You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 43% N/A 1% 3 Soul Splinter Necr 40% N/A 4% 1 Summon Small Mammal Summ 40% N/A 4% 1 Fulminant Prism Conj/Alch 22% 3d12 4% 4 Construct Spike Launche Frge 20% 2d3 6% 2 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 (+2d4 11% 4 Ozocubu's Armour Ice 10% N/A 13% 3 Dimensional Bullseye Hex/Tloc 13% N/A 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Dithmenos Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin rider, wielding a +1 spear of entangling (83% to hit) You focus your ray upon the goblin rider. The searing ray hits the goblin rider. The goblin rider is lightly wounded. (Press . to maintain the ray.) The goblin rider closely misses you. The searing ray hits the goblin rider. The goblin rider is moderately wounded. The goblin rider closely misses you. The searing ray misses the goblin rider. The goblin rider closely misses you. The searing ray hits the goblin rider! The goblin rider is heavily wounded. You finish channelling your searing ray. The goblin rider hits you from afar with a +1 spear of entangling. You becomes entangled by vines. The vines constrict you. The goblin rider hits you from afar with a +1 spear of entangling! The vines constrict you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin rider, wielding a +1 spear of entangling (heavily wounded, 83% to hit) You focus your ray upon the goblin rider. The searing ray misses the goblin rider. (Press . to maintain the ray.) The goblin rider hits you from afar with a +1 spear of entangling. The vines constrict you. The searing ray misses the goblin rider. The goblin rider hits you from afar with a +1 spear of entangling! * * * LOW HITPOINT WARNING * * * The vines constrict you. The searing ray hits the goblin rider! The goblin rider is severely wounded. The goblin rider barely misses you. The vines constrict you. You die... Hepliaklqana delivers you to your ancestors. #..#### #..'..#### #. #).#..#..# #. ####'##..##+# +. #....).....# #. +....####..# #. ### ##.#+## #.######. #...#..# #.'...#.. #..g'@.# #.#.).#.. #####.## #.###)#P. ..# +..#..).. +..# #..#..#.. ##.# #..#+###. #.# ...# #. #.. ##+# #. ### ##. #.. You could see a goblin rider. Vanquished Creatures Grinder (D:5) A water moccasin (D:4) A black bear (D:4) 3 ogres (D:6) A kobold brigand (D:6) A gnoll sergeant (D:6) 3 scorpions 5 bombardier beetles 3 hounds A drude (D:5) Natasha (thrice) (D:3) 2 orc wizards (D:5) 8 adders 6 gnolls (D:4) 4 ufetubi (D:5) 4 ribbon worms (D:2) 2 dart slugs (D:1) 10 orcs 5 endoplasms 7 hobgoblins 3 jackals (D:4) 3 quokkas 9 ball pythons 11 bats 5 frilled lizards 2 goblins (D:3) 10 kobolds 7 rats 121 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheLastArgument the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 260 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 770 | D:1 | Learned a level 2 spell: Searing Ray 781 | D:2 | Reached XP level 3. HP: 13/19 MP: 2/10 1539 | D:3 | Encountered Natasha 1542 | D:3 | Killed Natasha 1543 | D:3 | Reached XP level 4. HP: 10/24 MP: 7/12 1620 | D:3 | Encountered Natasha 1624 | D:3 | Killed Natasha 1625 | D:3 | Reached skill level 5 in Conjurations 1625 | D:3 | Reached skill level 1 in Hexes 1668 | D:3 | Reached skill level 1 in Alchemy 1668 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 1741 | D:3 | Encountered Natasha 1745 | D:3 | Killed Natasha 1799 | D:3 | Found a faded altar of an unknown god. 2289 | D:4 | Encountered a black bear 2297 | D:4 | Killed a black bear 2298 | D:4 | Reached XP level 6. HP: 30/32 MP: 2/15 2699 | D:4 | Reached skill level 5 in Spellcasting 2767 | D:4 | Found an opulent altar of Gozag. 2964 | D:4 | Encountered a water moccasin 2968 | D:4 | Killed a water moccasin 2969 | D:4 | Reached XP level 7. HP: 36/36 MP: 9/16 3059 | D:5 | Entered Level 5 of the Dungeon 3100 | D:5 | Reached skill level 5 in Stealth 3812 | D:5 | Encountered Grinder 3819 | D:5 | Killed Grinder 3820 | D:5 | Reached skill level 5 in Dodging 3820 | D:5 | Reached XP level 8. HP: 32/41 MP: 5/19 3876 | D:5 | Found a staircase to the Ecumenical Temple. 3877 | D:5 | Found a statue of an orb of entropy. 3877 | D:5 | Found a statue of an orb of entropy. 3970 | D:5 | Found a bloodstained altar of Trog. 3979 | Temple | Entered the Ecumenical Temple 3983 | Temple | Became a worshipper of Hepliaklqana the Forgotten 4549 | D:6 | Reached skill level 5 in Hexes 4677 | D:6 | Encountered a goblin rider 4684 | D:6 | HP: 2/41 [goblin rider/+1 spear of entangling (17)] 4685 | D:6 | Constricted to death by a goblin rider Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_loops_ring D:2: layout_rooms D:3: layout_basic, chequers_ecumenical_altar_twisty, uniq_natasha D:4: layout_loops_cross, amcnicky_altar_gilded D:5: layout_loops_corners, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_junction, chequers_avenue, uniq_grinder D:6: corexii_shantytown, layout_basic, nicolae_yredelemnul_open_graves, serial_bayou_pond_e, patterned_corridor Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 3 4 5 6 | 6.5 Dodging | 3 4 5 | 5.9 Spellcasting | 4 5 6 | 6.7 Conjurations | 5 6 | 6.7 Hexes | 1 2 3 4 5 | 5.0 Alchemy | 1 2 3 4 | 4.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 4 || 4 Melee: Dagger | | | 4 || 4 Cast: Magic Dart | 86 | 77 | 34 || 197 Searing Ray | 7 | 16 | 25 || 48 Armour: Robe | 6 | 4 | 28 || 38 Dodge: Dodged | 4 | 7 | 20 || 31