Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2918001285353748780 44 TheLastArgument the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on Sept 21, 2026. Mangled by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:32 (1210 turns). TheLastArgument the Conjurer (Deep Elf Conjurer) Turns: 1210, Time: 00:07:33 Health: -7/19 AC: 3 Str: 4 XL: 3 Next: 39% Magic: 1/10 EV: 11 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} j - a scroll of revelation {unknown} Potions g - 2 potions of magic d - 2 potions of moonshine {unknown} f - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations + Level 1.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 8% 2d5 16% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll closely misses you. Your Dodging skill increases to level 3! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! You die... # #.#.#.# #....## #.#.##.....# #.....#####.. #........### #......)).... ###.......# #....######.. ######[.# #......# #.<# #...##.# #.## #...# ... #.#####j..#####.# #.#....@....... # #.#.##.##.##..# #.# #. #.# .# #.# #. .# . #. #. .# ## You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A ball python (D:2) 5 bats 5 endoplasms A frilled lizard (D:1) 3 goblins (D:1) 6 hobgoblins 2 kobolds (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheLastArgument the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 765 | D:1 | Reached skill level 1 in Alchemy 773 | D:1 | Found a faded altar of an unknown god. 1195 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1198 | D:2 | Learned a level 2 spell: Searing Ray 1210 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_loops_ring, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.3 Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 62 Searing Ray || 1 Armour: Robe || 6 Dodge: Dodged || 6