TheMediocreGatsby Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, -28, D:1) a +0 falchion (12, -13, D:1) a rat skeleton (13, -24, D:1) a hobgoblin skeleton (15, -22, D:1) a +0 dagger (22, -32, D:1) a rat corpse (skeletalised by now) (24, 16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (27, 5, D:1) a bat skeleton (31, 16, D:1) a +0 club (32, -20, D:1) a hobgoblin corpse (skeletalised by now) (32, -10, D:1) a ball python corpse (skeletalised by now) (34, -20, D:1) a +0 dagger (47, -31, D:1) a +0 scale mail (63, 8, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (2, 6, D:2) a +0 short sword (3, 31, D:2) a +0 hand axe (4, -2, D:2) a +0 short sword a stone a kobold skeleton (9, 11, D:2) a hobgoblin skeleton (12, 11, D:2) a +0 club a kobold skeleton (15, 35, D:2) a bat corpse (skeletalised by now) (16, 36, D:2) a +0 whip a kobold corpse (skeletalised by now) (19, 16, D:2) a +0 mace (35, 24, D:2) a quokka skeleton (37, 42, D:2) a stone a +0 short sword a quokka skeleton a kobold skeleton (38, 41, D:2) a +0 dagger (38, 43, D:2) a ball python corpse (skeletalised by now) (39, 43, D:2) a +0 dagger a goblin skeleton a bat skeleton (43, 51, D:2) a frilled lizard corpse (skeletalised by now) (60, 43, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (6, 9, D:3) a +0 dagger (10, -24, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (11, -11, D:3) a bat corpse (skeletalised by now) (15, 2, D:3) a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) (15, 3, D:3) a +0 leather armour a +0 dagger a +0 trident an orc corpse (skeletalised by now) (15, 4, D:3) a +0 hand axe a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (17, -23, D:3) an adder corpse (skeletalised by now) (19, 8, D:3) a +0 mace (23, 8, D:3) a +0 club (28, -29, D:3) a bat corpse (skeletalised by now) (28, -11, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an orb of glass (5, -8, D:4) a ball python skeleton (7, -26, D:4) a +0 leather armour (10, -32, D:4) a +0 mace (10, 5, D:4) a +0 short sword an orc skeleton (11, 5, D:4) a +0 hand axe a +0 robe a +0 dagger of speed a +0 leather armour 3 boomerangs a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 short sword an orc skeleton an orc skeleton an orc skeleton (12, 5, D:4) a +0 robe a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger an orc skeleton an orc skeleton an orc skeleton (13, 5, D:4) a +0 flail (14, 2, D:4) a +0 dagger an orc skeleton (18, -1, D:4) a +0 short sword an orc skeleton (20, -2, D:4) a +0 leather armour a +0 hand axe (28, -27, D:4) a +0 dagger a goblin skeleton (31, -6, D:4) a +0 club (35, -33, D:4) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (42, -10, D:4) a +0 robe (44, -19, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (46, -20, D:4) a +0 short sword a kobold corpse (skeletalised by now) (46, -2, D:4) a hound skeleton (53, 14, D:4) a +1 dagger of flaming (56, -26, D:4) a quokka corpse (skeletalised by now) (59, 14, D:4) a goblin corpse (skeletalised by now) (61, 1, D:4) a quokka corpse (skeletalised by now) (61, 6, D:4) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) Level 5 of the Dungeon (8, -10, D:5) a +0 dagger a +0 robe an orc skeleton (8, -9, D:5) a +0 dagger a +0 scale mail an orc skeleton (9, -29, D:5) an iguana skeleton (9, -7, D:5) a +0 robe an orc skeleton (10, -7, D:5) a +1 dagger of draining a +0 robe an orc skeleton (10, 5, D:5) a +0 club an orc corpse (skeletalised by now) (11, -7, D:5) a +0 giant club an ogre skeleton (14, -5, D:5) a +0 ring mail (15, -28, D:5) the human skeleton of Prince Ribbit (18, 0, D:5) a +0 rapier a +0 leather armour of cold resistance (19, -24, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (24, -42, D:5) a +0 hand axe (25, -42, D:5) a +0 flail an orc corpse (skeletalised by now) (25, -41, D:5) a +0 dagger a +0 robe (25, -40, D:5) a +0 dagger (30, -16, D:5) a +0 giant club (56, -38, D:5) an adder corpse (skeletalised by now) (64, -35, D:5) a +0 hand axe Level 6 of the Dungeon (3, -31, D:6) a +0 trident (12, -38, D:6) a black bear corpse (13, 11, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (14, 3, D:6) a +0 leather armour (15, -32, D:6) an adder corpse (16, -27, D:6) an iguana skeleton (16, -5, D:6) a +0 dagger (16, 16, D:6) a +0 dagger a +0 robe (18, 16, D:6) a +0 short sword a +0 leather armour a +0 falchion a +0 short sword a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, -34, D:6) a +0 ring mail (29, -39, D:6) a +0 club (45, 19, D:6) a +2 barding (56, -34, D:6) a +1 flail of holy wrath a +0 ring mail the human corpse of Edmund (skeletalised by now) (59, -9, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 flail (5, -6, D:7) a black bear corpse the Ecumenical Temple