Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9978840994037862547 67 TheNether1 the Apothecary (level 4, -10/32 HPs) Began as a Coglin Alchemist on Dec 24, 2024. Mangled by a sleepcap (19 damage) ... on level 2 of the Dungeon on Dec 25, 2024. The game lasted 00:06:09 (1241 turns). TheNether1 the Apothecary (Coglin Alchemist) Turns: 1241, Time: 00:06:10 Health: -10/32 AC: 3 Str: 8 XL: 4 Next: 18% Magic: 1/7 EV: 2 Int: 16 God: Gold: 62 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . d - +1 club {Chinhae} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: sleeping, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons d - a +1 club (weapon) {Chinhae} Missiles e - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) j - a +0 cloak (worn) Scrolls f - a scroll of noise g - a scroll of vulnerability {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} h - a potion of brilliance {unknown} k - a potion of enlightenment {unknown} Skills: + Level 1.0 Fighting + Level 2.1 Dodging - Level 1.5 Stealth * Level 2.3 Spellcasting * Level 1.8 Conjurations * Level 3.9 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 6% 1 b - Mercury Vapours Alch/Air 16% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 4% N/A 21% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Sublimation of Blood Necr 1% N/A 30% 2 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Vampiric Draining Necr 1% 2d6 52% 3 Sticky Flame Fire/Alch 8% 2d4 65% 4 Cause Fear Hex 0% N/A 89% 4 Fireball Conj/Fire 2% 3d4 98% 5 Dragon's Call Summ 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 14% risk of failure) Press: ? - help, Dir - move target Fumes of mercury billow through the air! Casting: Mercury Vapours (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You see here 4 stones. Casting: Mercury Vapours (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Vapours (safe; 14% risk of failure) Press: ? - help, Dir - move target, f - sleepcap Aim: a sleepcap (chance to weaken: 92%) Fumes of mercury billow around the sleepcap! The sleepcap looks weaker. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap barely misses you. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you. The sleepcap releases spores at you but does no damage. You hit the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. The sleepcap attacks as it pursues you! The sleepcap releases spores at you. The sleepcap is no longer weakened. You hit the sleepcap but do no damage. The sleepcap is lightly damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ..... ....# ... ..####### ... #........ #)# ######### #.# ########### ###.# #######.......... ##...########.......###...... #......(...f@.####### #...... ############### #...... #...... #...... #....^. ####### You could see a sleepcap. Vanquished Creatures Jessica (D:2) An adder (D:2) 2 dart slugs 4 bats 4 endoplasms A giant cockroach (D:1) 4 goblins 3 hobgoblins A ball python (D:2) 2 frilled lizards (D:1) 7 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNether1 the Coglin Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | Reached skill level 1 in Conjurations 175 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/4 684 | D:1 | Reached XP level 3. HP: 14/25 MP: 1/6 979 | D:2 | Got the Excursus on the Charnel House 985 | D:2 | Learned a level 2 spell: Mercury Vapours 1070 | D:2 | Noticed Jessica 1079 | D:2 | Killed Jessica 1080 | D:2 | Reached skill level 1 in Fighting 1080 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/7 1241 | D:2 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, feat_on_display D:2: layout_rooms, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.8 Spellcasting | 2 | 2.3 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Stealth | | 1.5 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Club | 31 | 21 || 52 Unarmed | 2 | || 2 Throw: Dart | 10 | || 10 Cast: Sting | 40 | 8 || 48 Mercury Vapours | 2 | 2 || 4 Use: Scroll | 2 | || 2 Potion | 2 | || 2 Stab: Sleeping | | 1 || 1 Armour: Robe | 34 | 24 || 58 Dodge: Dodged | 38 | 15 || 53