Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12018224666119949839 23 TheNether1 the Conjurer (level 2, 0/20 HPs) Began as a Demonspawn Conjurer on Jan 12, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:55 (1211 turns). TheNether1 the Conjurer (Demonspawn Conjurer) Turns: 1211, Time: 00:01:55 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 0/5 EV: 11 Int: 18 God: Gold: 29 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sturdy frame 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons b - a +0 club f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion Scrolls e - a scroll of immolation {unknown} g - a scroll of enchant armour {unknown} h - a scroll of noise {unknown} Potions d - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting + Level 2.0 Dodging - Level 2.0 Stealth * Level 2.4 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is almost dead. You finish channelling your searing ray. The gnoll misses you. Okay, then. Okay, then. Okay, then. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... ###...........#.#.# #.# ........#.....#.#.# #.# #######÷#.#####.#.# #.# ........÷.......#.# #.# #######.#.#######.# #.# #######.#..###....######.# .......................#.# #######....###.#######.#.# # #####....g@......#.# # #.##.#.#####.#.# # #........# #.#.# ####.#.#.###.#.# ............## ##.##.........# #.#...##..#.## #.#..###..#.# .....# #.#.......#.# You could see a gnoll. Vanquished Creatures 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNether1 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 212 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 212 | D:1 | Reached XP level 2. HP: 11/19 MP: 5/5 333 | D:1 | Learned a level 2 spell: Searing Ray 1211 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | | 0.4 Spellcasting | | 2.4 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 31 Club || 7 Punch || 1 Dagger || 1 Cast: Magic Dart || 13 Searing Ray || 13 Use: Potion || 3 Stab: Distracted || 1 Armour: Robe || 29 Skin || 7 Dodge: Dodged || 32