TheNether1 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 6, D:1) a bat corpse (skeletalised by now) (1, 5, D:1) a +0 spear (13, 7, D:1) a hobgoblin skeleton (15, 25, D:1) a +0 club a goblin corpse (skeletalised by now) (20, 31, D:1) a +0 falchion 2 stones (22, 6, D:1) a ball python skeleton (23, 28, D:1) a +0 dagger (42, 3, D:1) a ball python skeleton (45, -6, D:1) 6 stones (46, 29, D:1) a +0 dagger a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (48, 0, D:1) a +0 dagger (49, -14, D:1) a goblin skeleton (54, 5, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Xifinaok's Antique Armour Shoppe a +0 helmet (126 gold) a +0 buckler (126 gold) a +0 leather armour (56 gold) the +3 scale mail of Riumerpha {Harm Rampage Will+ Int-5} (590 gold) Int-5: It affects your intelligence (-5). Will+: It increases your willpower. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. a +0 robe (19 gold) a +0 helmet (126 gold) a +2 leather armour of fire resistance (532 gold) a +0 kite shield (126 gold) [Shop] Plog's Magic Scroll Emporium a scroll of fog (48 gold) 3 scrolls of identify (72 gold) a scroll of identify (24 gold) a scroll of poison (48 gold) a scroll of identify (24 gold) a scroll of immolation (48 gold) a scroll of acquirement (624 gold) [Shop] Jataz's Book Emporium a book of Flames (336 gold) the Lessons on the Cwm (600 gold) Spells Type Level a - Sandblast Earth 1 b - Passwall Earth 3 c - Petrify Alchemy/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Hellfire Mortar Fire/Earth 7 a book of Unlife (504 gold) a book of Iron (456 gold) a book of Spatial Translocations (216 gold) a book of Maladies (408 gold) a Young Poisoner's Handbook (240 gold) a manual of Maces & Flails (960 gold) (0, 0, D:2) a flux talisman (3, -19, D:2) a beast talisman (13, -8, D:2) a hobgoblin skeleton (13, 1, D:2) a bat corpse (skeletalised by now) (14, 13, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (27, -1, D:2) a +0 whip 5 stones (30, -1, D:2) a hobgoblin skeleton (32, -29, D:2) a jackal skeleton (32, -28, D:2) a jackal skeleton (33, -39, D:2) a +0 plate armour (38, -1, D:2) a +0 chain mail (39, -44, D:2) 3 stones (41, -19, D:2) a +0 club a goblin skeleton (46, -6, D:2) a +0 club (48, -25, D:2) a jackal skeleton (48, -24, D:2) a jackal skeleton (48, -22, D:2) a jackal skeleton (48, -13, D:2) a ball python corpse (skeletalised by now) (49, -13, D:2) a rat corpse (skeletalised by now) an adder corpse (skeletalised by now) (52, -24, D:2) a bat skeleton (60, -42, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -2, D:3) a +0 robe (7, 6, D:3) a +0 cloak (14, 35, D:3) a +0 spear (17, 24, D:3) a +0 whip (18, 14, D:3) a +0 scythe a +0 robe (21, 13, D:3) a hobgoblin skeleton (24, -4, D:3) a +0 helmet (26, 13, D:3) a ball python skeleton (27, 17, D:3) a +0 club (28, 13, D:3) a +0 rapier (29, 30, D:3) a quokka corpse (skeletalised by now) (30, -5, D:3) a frilled lizard skeleton (30, -4, D:3) a hobgoblin skeleton (35, 5, D:3) a frilled lizard skeleton (35, 7, D:3) a rat skeleton (35, 22, D:3) 5 stones (39, 1, D:3) a +0 chain mail (39, 7, D:3) a frilled lizard corpse (skeletalised by now) (39, 19, D:3) a frilled lizard skeleton (41, 15, D:3) a +0 club a goblin skeleton (42, 7, D:3) a +0 dagger 4 stones a +0 club a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (43, 6, D:3) a +0 short sword a kobold corpse (skeletalised by now) (43, 8, D:3) a +0 dagger (46, 13, D:3) a +0 quarterstaff Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (skeletalised by now) (13, 40, D:4) 4 poisoned darts a +0 short sword a kobold skeleton (20, 36, D:4) 9 stones (24, 12, D:4) a +0 giant club (24, 36, D:4) an adder skeleton (31, 37, D:4) a +0 hand axe (32, 44, D:4) a +0 falchion (33, 34, D:4) a ball python skeleton (37, 21, D:4) a beast talisman Level 5 of the Dungeon (0, 0, D:5) a serpent talisman (3, 3, D:5) a +0 falchion (16, 5, D:5) 9 stones (18, -26, D:5) a +4 quarterstaff of chaos (19, -27, D:5) a +0 hammer (19, -26, D:5) a +0 hammer (20, -38, D:5) a +0 hammer (21, -5, D:5) a +0 short sword a black bear skeleton (22, 13, D:5) an adder corpse (skeletalised by now) (23, -6, D:5) a beast talisman (25, 4, D:5) a +0 dagger (28, -9, D:5) a +0 mace (29, -5, D:5) a black bear skeleton (37, -19, D:5) a +0 robe (41, 4, D:5) a storm talisman (46, 16, D:5) a +2 whip of flaming a +0 robe the kobold corpse of Pikel (skeletalised by now) (57, -34, D:5) an adder corpse (skeletalised by now) (57, -30, D:5) a +0 giant club an ogre corpse (skeletalised by now) (58, 3, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (4, -16, D:6) a +0 dagger (6, 16, D:6) a hound corpse (skeletalised by now) (11, 20, D:6) an iguana skeleton (12, -4, D:6) 9 stones (13, 4, D:6) the +0 ring mail of Resonance {rF- Str+7 Int+3} Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. (17, 13, D:6) a scroll of noise (19, -13, D:6) a +0 whip a +0 leather armour (19, 20, D:6) a serpent talisman (20, -18, D:6) a +0 dagger a +0 robe an orc skeleton (20, -17, D:6) a +0 short sword an orc skeleton (20, -16, D:6) a +0 war axe (21, -19, D:6) a +0 dagger a +0 robe an orc skeleton (21, -18, D:6) a +0 flail (21, -17, D:6) a +0 hand axe a +0 club (21, -16, D:6) an adder skeleton (21, -13, D:6) a +0 dagger a +0 robe (22, -19, D:6) a +0 whip an orc skeleton (22, -17, D:6) a +0 falchion a +0 leather armour a +0 short sword a +0 chain mail a +0 short sword an orc skeleton an orc skeleton an orc skeleton (22, -12, D:6) a +0 whip a +0 robe an orc skeleton (23, -18, D:6) a +0 club an orc skeleton (24, -19, D:6) a +0 flail a +0 leather armour (24, -16, D:6) a +0 dagger a +0 ring mail a +1 hand axe of venom a +0 leather armour an orc skeleton Level 7 of the Dungeon (0, 0, D:7) a scroll of torment (2, 0, D:7) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (4, -16, D:7) an iguana skeleton (4, 0, D:7) a scroll of enchant armour (17, -6, D:7) 2 stones (18, -14, D:7) a +0 club (19, -15, D:7) a +0 whip a +0 robe a +2 whip of freezing (20, -16, D:7) a +1 flail of protection a +0 trident a gnoll skeleton (20, -15, D:7) a +0 spear (27, -13, D:7) a +0 flail (28, -20, D:7) a scroll of noise (35, 18, D:7) a bullfrog corpse (skeletalised by now) (38, -23, D:7) 5 stones (53, -20, D:7) a yak corpse (skeletalised by now) (54, -4, D:7) a +0 hand axe (57, -5, D:7) a +0 dagger (58, -6, D:7) a +0 spear a +0 flail a +0 whip a +0 halberd a +0 flail a gnoll skeleton a gnoll skeleton a gnoll skeleton a gnoll skeleton (59, -7, D:7) a +2 trident of freezing a +0 scale mail (63, -14, D:7) a +0 halberd a +0 plate armour the Ecumenical Temple