Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4851452579422368122 25795 TheNether1 the Reanimator (level 12, 0/93 HPs) Began as a Demonspawn Necromancer on Jan 19, 2025. Was an Elder of Vehumet. Succumbed to a hornet's poison ... on level 3 of the Lair of Beasts on Jan 20, 2025. The game lasted 00:34:51 (15141 turns). TheNether1 the Reanimator (Demonspawn Necromancer) Turns: 15141, Time: 00:34:51 Health: 0/93 AC: 14 Str: 12 XL: 12 Next: 92% Magic: 9/27 EV: 25 Int: 23 God: Vehumet [****..] Gold: 739 SH: 0 Dex: 16 Spells: 11/33 levels left rFire . . . J - +9 broad axe of Integrity {freeze, Dex+4} rCold . . . (no shield) rNeg . . . a - +3 steam dragon scales rPois . F - +1 hat rElec . i - +0 cloak rCorr . h - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ q - ring of flight HPRegen 0.35/turn G - +5 ring of evasion MPRegen 0.40/turn %: no passive effects @: agile, lethally poisoned (0 -> -12), animating dead, flying, slowed, very slow A: horns 2, yellow scales 2, powered by pain 2, magic regeneration, clever 1, strong 1, persistent drain a: Renounce Religion You were on level 3 of the Lair of Beasts. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 3 branches of the dungeon, and saw 13 of its levels. You collected 765 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons d - a +4 dagger g - a +4 trident of draining p - the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. s - a +4 morningstar of freezing J - the +9 broad axe of Integrity (weapon) {freeze, Dex+4} (You found it on level 3 of the Dungeon) Dex+4: It affects your dexterity (+4). Missiles t - 4 throwing nets y - a curare-tipped dart Armour a - +3 steam dragon scales (worn) b - a +0 robe h - a +0 pair of gloves (worn) i - a +0 cloak (worn) j - an orb of energy F - a +1 hat (worn) Jewellery k - an amulet of regeneration l - a ring of ice n - an amulet of faith q - a ring of flight (left hand) E - a ring of protection from fire G - a +5 ring of evasion (right hand) I - a ring of positive energy P - a ring of see invisible Wands A - a wand of flame (38) B - a wand of warping (4) L - a wand of charming (9) M - a wand of mindburst (3) Scrolls e - 3 scrolls of silence f - 5 scrolls of amnesia o - 2 scrolls of identify r - 4 scrolls of revelation u - a scroll of vulnerability x - 3 scrolls of teleportation z - a scroll of poison C - 3 scrolls of noise D - 2 scrolls of enchant weapon H - a scroll of immolation Potions c - a potion of magic m - 2 potions of degeneration K - a potion of haste N - a potion of brilliance Q - 2 potions of invisibility {unknown} R - a potion of cancellation {unknown} Skills: + Level 8.2 Fighting + Level 8.0 Dodging - Level 2.7 Stealth * Level 11.3 Spellcasting - Level 5.0 Hexes * Level 13.8 Necromancy - Level 5.0 Earth Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 0% 1 b - Grave Claw Necr 100% 2d14 1% 2 c - Vampiric Draining Necr 67% 2d10 1% 3 d - Curse of Agony Necr 67% N/A 1% 5 e - Animate Dead Necr 67% N/A 1% 4 f - Stone Arrow Conj/Erth 48% 3d10 1% 3 g - Anguish Hex/Necr 27% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 24% N/A 1% 3 Sandblast Erth 70% 2d15 1% 1 Fugue of the Fallen Necr 67% N/A 1% 3 Passwall Erth 35% N/A 1% 3 Ensorcelled Hibernation Hex/Ice 48% N/A 2% 2 Momentum Strike Conj/Tloc 24% 3d8 2% 2 Scorch Fire 24% 2d6 2% 2 Volatile Blastmotes Fire/Tloc 24% 2d12 4% 3 Blink Tloc 24% N/A 8% 2 Lesser Beckoning Tloc 24% N/A 8% 2 Flame Wave Conj/Fire 12% 2d6 13% 4 Fulminant Prism Conj/Alch 6% 3d7 13% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 13% 4 Maxwell's Portable Pile Tloc 12% (3-9)d3 16% 3 Teleport Other Tloc 12% N/A 16% 3 Summon Cactus Giant Summ 6% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:6 Lair (3/5) D:8 Spider (0/4) Lair:2 Swamp: Lair:2-3 Shoals: Lair:2-3 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:6 ? Annotations: Lair:3 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are mostly covered in yellow scales. (AC +3) You sometimes gain power by taking damage. You regenerate magic rapidly. Your mind is acute. (Int +4, Str/Dex -1) Your muscles are strong. (Str +4, Int/Dex -1) Your health recovers twice as slowly from being drained. Message History Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet, p - elephant Aim: a hornet (severely wounded, ally target, anguished) You draw life force from the hornet. You feel life coursing into your body. You feel very sick. Your cane toad is no longer moving slowly. The hornet misses you. Your hornet zombie hits the elephant but does no damage. The elephant closely misses you. The elephant trunk-slaps you but does no damage. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant is wracked by anguish! The elephant closely misses you. Your bullfrog zombie hits the elephant but does no damage. The hornet stings you! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel agile all of a sudden. You feel as though you will be slow longer. The hornet is wracked by anguish! The hornet dies! Vehumet accepts your kill. Your hornet zombie hits the elephant! The elephant closely misses you. The elephant completely misses you. The elephant closely misses you. The elephant misses you. Your komodo dragon zombie bites the elephant!! The elephant dies! Vehumet accepts your kill. The dead are walking! Your bullfrog zombie hits the elephant. Okay, then. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (heavily wounded, ally target, anguished) Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The elephant looks frightened! x2 You die... #.# #..............#..# .###.##....#.......#....#### ....................#......### .................PP..........# ......................#...#.## ........†.........†...#.##..# ..........