Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1143397764748003819 67 TheNether1 the Magician (level 4, 0/33 HPs) Began as a Djinni Fire Elementalist on Jan 25, 2025. Slain by an endoplasm (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:39 (2001 turns). TheNether1 the Magician (Djinni Fire Elementalist) Turns: 2001, Time: 00:02:40 Health: 0/33 AC: 3 Str: 7 XL: 4 Next: 40% Gold: 60 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . e - +0 dagger (flame) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons e - a +0 dagger of flaming (weapon) Armour a - a +1 robe (worn) Scrolls b - a scroll of teleportation {unknown} Potions c - 5 potions of heal wounds d - a potion of berserk rage {unknown} f - a potion of degeneration {unknown} i - a potion of curing {unknown} Skills: * Level 2.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 10% 3 d - Inner Flame Hex/Fire 17% N/A 10% 3 e - Flame Wave Conj/Fire 17% 2d7 32% 4 f - Sting Conj/Alch 68% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc hits you with a +0 hand axe. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is almost dead. The orc's fire resistance burns away. You hear an angry hiss. An orc comes into view. It is wielding a +0 hand axe. The orc hits you with a +0 hand axe. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the endoplasm. The endoplasm is almost dead. The endoplasm's fire resistance burns away. The orc is no longer more vulnerable to fire. An orc wizard comes into view. It is wielding a +0 dagger. Unknown command. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. You hear an angry hiss. The orc hits you with a +0 hand axe. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is burned terribly! You kill the orc! * * * LOW HITPOINT WARNING * * * The endoplasm is no longer more vulnerable to fire. The orc is no longer more vulnerable to fire. The endoplasm hits you. You die... #.# ## #.. >. ..#.###.## ##.o.#.... ..o.#.#.# .o).... #J##..# #. #@$#..# ##..##.#..# ####### ....!......##....... ###..##............. .... ##............. ... #...>.†)....... .. #...).......... # #.............. #.............. You could see an orc wizard, 2 orcs and an endoplasm. Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 2 orcs (D:3) 4 ball pythons 4 bats 7 endoplasms A giant cockroach (D:1) 4 hobgoblins (D:1) A quokka (D:1) 5 frilled lizards 8 goblins A kobold (D:3) 6 rats 48 creatures vanquished. Vanquished Creatures (others) 69 foxfires 69 creatures vanquished. Grand Total: 117 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheNether1 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | TheNether1 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 217 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 292 | D:1 | Reached skill level 1 in Fighting 677 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 677 | D:1 | Learned a level 1 spell: Sting 1500 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 2001 | D:3 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_loops_ring, amcnicky_mini_rare_corridor_liquid D:3: layout_loops_cross, overflow_temple_1_default Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Foxfire | 46 | || 46 Scorch | 24 | 15 || 39 Use: Scroll | | 4 || 4 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 5 | 4 || 9