Theoretic Level 1 of the Dungeon (8, 1, D:1) a +0 dagger a goblin skeleton (9, 13, D:1) a hobgoblin corpse (skeletalised by now) (12, 1, D:1) a frilled lizard skeleton (13, 26, D:1) a +0 whip (19, 24, D:1) a +0 short sword (19, 25, D:1) a +0 dagger a goblin skeleton (30, 2, D:1) a +0 short sword a kobold skeleton (30, 4, D:1) a rat skeleton (30, 9, D:1) a +0 dagger (32, -4, D:1) a +0 dagger (33, 29, D:1) a +1 hat (33, 30, D:1) a jackal corpse (skeletalised by now) (34, 29, D:1) a jackal corpse (skeletalised by now) (34, 30, D:1) a jackal corpse (skeletalised by now) (36, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (38, 24, D:1) a quokka skeleton (39, 8, D:1) a +0 chain mail (42, 3, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, -8, D:1) a hobgoblin corpse (skeletalised by now) (44, 3, D:1) a ball python corpse (skeletalised by now) (45, 13, D:1) a +0 dagger Level 2 of the Dungeon (11, 7, D:2) a frilled lizard corpse (12, 7, D:2) a +0 dagger a ball python corpse a kobold corpse (15, 15, D:2) a +0 dagger (17, 15, D:2) a quokka corpse (20, 11, D:2) a giant cockroach corpse (20, 12, D:2) a giant cockroach corpse (26, 11, D:2) a +0 club (26, 15, D:2) a +1 barding