Theoretic Level 1 of the Dungeon (0, 42, D:1) a +0 short sword (5, 7, D:1) a +0 leather armour (8, 3, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (10, 10, D:1) a +0 dagger (10, 13, D:1) a scarab talisman (11, 3, D:1) a ball python corpse (skeletalised by now) (13, 38, D:1) a hobgoblin skeleton (13, 40, D:1) a quokka corpse (skeletalised by now) (14, 6, D:1) a +0 club a goblin skeleton (18, 30, D:1) a +0 robe (19, 13, D:1) a human skeleton (19, 28, D:1) a human skeleton (20, 12, D:1) a human skeleton (20, 13, D:1) a human skeleton (20, 27, D:1) a human skeleton (20, 28, D:1) a human skeleton (22, -6, D:1) a +0 chain mail (23, 31, D:1) a +0 mace (24, 12, D:1) a human skeleton (24, 13, D:1) a human skeleton (24, 27, D:1) a human skeleton (24, 28, D:1) a human skeleton (25, 27, D:1) a human skeleton (25, 28, D:1) a human skeleton (31, -8, D:1) a +0 dagger (31, 5, D:1) a stone a kobold skeleton (32, 25, D:1) a +0 dagger (33, 33, D:1) a +0 spear (35, 17, D:1) a frilled lizard skeleton (37, 1, D:1) a +0 dagger a goblin skeleton (38, -1, D:1) 5 stones (38, 25, D:1) a +0 sling (40, 20, D:1) a quokka skeleton (47, 26, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (49, -5, D:1) a +0 scale mail Level 2 of the Dungeon (0, 1, D:2) a +0 robe (0, 6, D:2) a +0 spear (10, 8, D:2) a +0 halberd a gnoll corpse (21, 7, D:2) a +0 whip a kobold corpse