Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 16456286113690988169 60 Theoretic the Apothecary (level 4, -4/30 HPs) Began as a Merfolk Alchemist on May 10, 2025. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:06 (1432 turns). Theoretic the Apothecary (Merfolk Alchemist) Turns: 1432, Time: 00:04:07 Health: -4/30 AC: 2 Str: 8 XL: 4 Next: 4% Magic: 0/7 EV: 11 Int: 16 God: Gold: 50 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of haste {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 6.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 44% 1d2 5% 1 b - Mercury Arrow Conj/Alch 26% 2d7 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 22% N/A 16% 4 Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 Sticky Flame Fire/Alch 11% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 halberd (lightly wounded, poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll barely misses you. Casting: Poisonous Vapours (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 halberd (lightly wounded, very poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll misses you. You kill the gnoll! You have reached level 4! Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail Poisonous fumes billow around the gnoll! The gnoll is poisoned. Things that are here: a +0 whip; a kobold corpse Casting: Poisonous Vapours (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 flail (moderately wounded, poisoned) Poisonous fumes billow around the gnoll! The gnoll looks even sicker. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You die... ######## ########## #......# ........# #.####.# #......# #.#....# #......# #.#....# ##......## #.#....# #........# #.#....# ###........# #@#<...# ...........#####j##...# .....#####..)....#....# .)...#############.#..# ............. #.#..# ....########. #. ... ........... #.## ...#######. .# #### You could see a gnoll (poisoned). Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) 3 endoplasms 3 hobgoblins 2 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 5 frilled lizards 4 goblins (D:1) 5 kobolds 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theoretic the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 172 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 353 | D:1 | Learned a level 2 spell: Mercury Arrow 422 | D:1 | Reached skill level 5 in Alchemy 1119 | D:1 | Reached XP level 3. HP: 18/24 MP: 2/6 1400 | D:2 | Reached skill level 6 in Alchemy 1417 | D:2 | Reached XP level 4. HP: 16/30 MP: 1/7 1432 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic D:2: layout_basic, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 5 6 | 6.4 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Short sword | 33 | 1 || 34 Cast: Poisonous Vapours | 25 | 2 || 27 Mercury Arrow | 16 | || 16 Stab: Sleeping | 1 | || 1 Armour: Robe | 32 | 2 || 34 Dodge: Dodged | 40 | || 40