Theoretic Level 1 of the Dungeon [Shop] Doneimaz's Jewellery Shop a ring of protection from fire (unknown) (275 gold) a +6 ring of dexterity (unknown) (396 gold) a +6 ring of strength (unknown) (396 gold) a ring of wizardry (unknown) (330 gold) the amulet of the Air {Inacc Fly rElec RMsl Air} (475 gold) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. a ring of willpower (unknown) (275 gold) an amulet of the acrobat (unknown) (330 gold) a ring of protection from cold (unknown) (275 gold) (0, 0, D:1) a parchment of Summon Horrible Things (2, 21, D:1) a frilled lizard skeleton (3, 36, D:1) a ball python skeleton (5, 0, D:1) a +0 club (6, 1, D:1) a +0 club a goblin skeleton (9, 19, D:1) a +0 leather armour (10, 50, D:1) a bat skeleton (16, 18, D:1) a +0 club (20, 11, D:1) a +0 hand axe (20, 16, D:1) 5 stones a +0 short sword a kobold skeleton (21, 1, D:1) a quokka skeleton (21, 16, D:1) a +1 dagger of draining a goblin skeleton (21, 27, D:1) a +0 dagger (23, 16, D:1) 4 large rocks (28, 47, D:1) a +1 hand axe of electrocution (30, 18, D:1) a ball python corpse (skeletalised by now) (33, 29, D:1) a hobgoblin skeleton (39, 29, D:1) a +0 scale mail (41, 21, D:1) a +0 dagger of speed a kobold skeleton (54, -1, D:1) a +0 leather armour (54, 3, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (3, 5, D:2) a medusa talisman (13, -13, D:2) a +0 short sword (14, -13, D:2) a +0 dagger a kobold corpse (skeletalised by now) (25, -4, D:2) a +0 flail a +0 chain mail (25, 1, D:2) a +0 plate armour (30, -37, D:2) a +0 dagger (32, -29, D:2) a +0 rapier (36, -1, D:2) a +0 kite shield