Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 16012775516093495064 145 Theunsmart the Magician (level 5, -8/36 HPs) Began as a Djinni Conjurer on Jan 23, 2026. Mangled by a gnoll bouda ... wielding a +0 whip (12 damage) ... on level 4 of the Dungeon. The game lasted 00:03:30 (605 turns). Theunsmart the Magician (Djinni Conjurer) Turns: 605, Time: 00:03:30 Health: -8/36 AC: 2 Str: 6 XL: 5 Next: 53% Gold: 63 EV: 11 Int: 28 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-9 HP) @: weak-willed, jinxed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of intelligence (worn) Scrolls b - 3 scrolls of enchant armour {unknown} c - a scroll of noise {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of torment {unknown} Potions g - a potion of curing {unknown} h - a potion of might {unknown} Skills: * Level 0.7 Fighting + Level 2.2 Dodging + Level 1.6 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 10% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 10% 4 e - Slow Hex 100% N/A 1% 1 f - Jinxbite Hex 66% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll is almost dead. The searing ray hits the gnoll bouda! The gnoll bouda is almost dead. (Press . to maintain the ray.) Your attacks no longer feel as feeble. The gnoll closely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (almost dead, chance to call a sprite on attack: 62%, 83% to hit) Okay, then. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll bouda. The gnoll barely misses you. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda barely misses you. The gnoll barely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The kobold hits you with a +0 dagger. The gnoll bouda utters an invocation to its god. The gnoll bouda is healed somewhat. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 whip! You die... ............§.........# ###.....##...§§####...#....# #.....#.##.##.......#....# #.....#.............#....# #.....######'########....## ####........................# ...#........................# ...#..............).........# ...'............@j...)..).).# ...#......#'#####K......####. ...#......#.....#.......# ...#......#<....#.......# ...#......#.....######### ..........+.....# +##+......####### # #....... # You could see a gnoll bouda and a kobold. Vanquished Creatures A bombardier beetle (D:4) An iguana (D:4) 6 gnolls (D:4) 3 adders (D:4) A dart slug (D:3) An orc (D:4) 2 endoplasms 2 ball pythons 2 bats A giant cockroach (D:4) A kobold (D:3) A rat (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Theunsmart the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Theunsmart set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:4 | Noticed an ogre 161 | D:3 | Reached XP level 2. HP: 19/21 MP: 0/0 305 | D:4 | Reached XP level 3. HP: 16/25 MP: 0/0 305 | D:4 | Learned a level 1 spell: Slow 354 | D:4 | Reached XP level 4. HP: 22/31 MP: 0/0 452 | D:4 | Reached XP level 5. HP: 35/36 MP: 0/0 452 | D:4 | Learned a level 2 spell: Jinxbite 506 | D:4 | Found an ornate altar of the Wu Jian Council. 605 | D:4 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, serial_shops, nicolae_shop_well_armoured D:2: layout_basic, basic_altar D:3: layout_basic, nicolae_shop_information_kiosk, uniq_sigmund D:4: layout_gridville, nicolae_wu_jian_wuxing_cycle, gup_sewer_entry_bowl, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.7 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 19 | 21 || 40 Searing Ray | 2 | 6 || 8 Slow | 2 | || 2 Jinxbite | | 1 || 1 Armour: Robe | | 6 || 6 Dodge: Dodged | | 5 || 5